I don’t use a gamepad and I didn’t notice the issue either, initially.
When the patch hit, I was in the midst of doing repairs on my PC so it took several days until I was able to load into Conan Exiles. I didn’t play in the public beta this time around (holiday stuff got in the way). By the time I got to play with the new changes, it was several days in and I saw many complaints about the combat system.
Outside of some issues with NPCs turning fast, I didn’t see any changes to how my character moved or fought. I had to speak with several other players in discord to see what issue the issue actually was. Even when it was explained to me, I wasn’t seeing it on my end.
I tried several control schemes in the settings, as well as plugged in two different controllers to see. I used a 20+ year old Logitech Rumblepad 2 using xinput through steam and a Steam Controller, and did not notice a difference between my controllers and keyboard (except for my aim being crap on the Steam Controller… being a touchpad for a right stick).
Eventually someone (whom has a really good understanding of the underlying game functions and mechanics) asked me if I was holding forward while attacking. I said yeah, thats how I position myself between attacks.
Evidently holding forward makes you attack towards the aiming point (like it always has), whereas attacking with no directional input instead attacks in the direction of the character’s facing.
THIS is why some people, even on mouse and keyboard have not noticed a change.
This is NOT a statement to tell everyone to simply hold forward. This is something Funcom still NEEDS to FIX. As even those of us who do hold forward will NOT hold forward 100% of the time and the times we don’t will cause issues. This is an issue that affects everyone. The FIX is for Funcom to make our characters always turn in order to aim their attacks at the aiming point.
They also need to fix the animation when turning with the stationary camera rotation setting. That’s a bug. And it looks awful.
And finally they need to fix the NPCs’ turning rates. I’m pretty sure we’re gonna see this one fixed in the next patch. Dunno about the other two though. We’ll see.