This is not just a suggestion, but also me looking to have an open conversation about the game balance post-patch. Particularly I’m interested in the standing of AGI vs STR within the frame of PvP, but also about the game as a whole at the moment.
First and foremost, the combat glitch fixes are incredible. I could not be happier about those.
As you probably know, two big changes happened with this update when it comes to the perk lineup. Both deal with the Perk Quickfooted.
Official Changes
- Quickfooted (previously 15 AGI) swapped places with Defensive Posture (previously 15 GRIT)
- Quickfooted also no longer works if you are wearing Medium or Heavy armor. Edit: I heard this, though I am unsure it’s actually true.
Intention
I’d like to bring this to devs and have a real conversation about why this is unbalanced, but I want to have a solid solution before doing so. I would prefer one that caters to both AGI and STR and requires skill on both sides as well.
I do like the perk swap a bit for diversity, like the fact that STR can more easily use bow now, but it needs a couple meaningful changes in my opinion.
My Proposed Changes
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Stop stagger from certain AGI weapon lights (or at least the first two in some of their combos). This should apply to at least claws, daggers, and katanas. It could go to additional weapons too though. Overall most strength weapons are just going to be interrupted because of how much the are outpaced by AGI. To be fair to AGI players, though, it may be worth slightly reducing stamina cost of rolls for each point invested into AGI.
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A change to Quickfooted where it instead makes your walking speed faster. It would not influence your sprinting, climbing, and swimming speeds. To go alongside this, all players get the “current Quickfooted sprint/climb/swim speeds”. This would be a perk that is still very useful in combat but not an end-all-be-all as it currently feels.
Other Considerations
Roll Speed
Losing a great deal of roll speed feels significant. At 0 AGI, this difference is catastrophic. It is much less significant if you can squeeze in 5 or 10 points into AGI, but if you’re looking to get Quickfooted as well, you’ll have to find a place to pull those points from.
Encumbrance Builds
They have huge tradeoffs in this patch. They sacrifice either all their damage or some other key pieces of their build if they want to keep Quickfooted. They also can’t reasonably use heavy armor.
Bomber Builds
These guys have the same as above, but the Armor part means even more to them than a standard Encumbrance build.
Heavy Armor Users
Heavy armor in general has a choice to make. I personally might just not chase Grit since I can’t use Quickfooted anyways, but Running it with 20 AGI still will feel more limiting than ever. I personally think that Quickfooted still should be usable by heavy users if they would require investing into GRIT. Feel free to let me know your thoughts.
TLDR: What do you think about the game balance after patch?