After one completes the Jhebbal Sag dungeon, the player exists and is spawned on the small island in Sepermaru right next to the spawn point of the Lone Fisherman.
Currently, the Lone Fisherman will attack any player in range.
Thus, you have players exiting right next to an “ambush.” For players with slow computers, this is extra bad as the player is being attacked (and can’t move or defend) while the ‘world’ is loading.
Either change the Lone Fisherman to be non-aggressive (like fighters or archers who attack only when attacked) OR change the exist spawn location so players don’t get ambushed by the Lone Fisherman immediately upon exit of the Jhebbal Sag dungeon.

