Potential Problem

After one completes the Jhebbal Sag dungeon, the player exists and is spawned on the small island in Sepermaru right next to the spawn point of the Lone Fisherman.

Currently, the Lone Fisherman will attack any player in range.

Thus, you have players exiting right next to an “ambush.” For players with slow computers, this is extra bad as the player is being attacked (and can’t move or defend) while the ‘world’ is loading.

Either change the Lone Fisherman to be non-aggressive (like fighters or archers who attack only when attacked) OR change the exist spawn location so players don’t get ambushed by the Lone Fisherman immediately upon exit of the Jhebbal Sag dungeon.

Ah yes, forgot about that ! :stuck_out_tongue_winking_eye:

While it was just fun when you came out of this dungeon, standing in Sepermeru on the island, with you pet beside… well fine for characters allready having discovered Seper, for the others, well… but still. Then you needed go out of the island, with the pet.
Now the fisherman ! While it’s fun at the first though, it may be less for some players experimenting it. I think there to the devs missed a lil detail, or i hope so.
I mean, you exit a dungeon, you may be harmed, full of stuff, and … you see the picture ?

Good catch ! :wink: