From sales point… it goes two ways. (3…ish, but it doesnt apply here since its digtal)

a. Good pricing, alot of sales. But low sale point only adds up so much. More people buy. It creates good feed back.

b. High Pricing. Enough people willing to pay (cause data says so) and they make enough cash, if not equal or more. People aren’t happy. But sadly Data says enough people will spend. (Not mention FOMO Timers tacted on)

A. would be better morale wise for most people. But B, will make same, if not more. Because there enough people who just do.
Theres alot of cavits on how people think… High Prices are here to stay. I’ll keep being Vocal about them lowering them. There not getting any money from me.

Plenty of Items I want… but I have a value for my dollar, and I’m not seeing it with those prices. even when on Sale… some of them are way out there.

Always reminds me of Anti-Virus pricing for companies…

Anti-Virus for 29.99… is same as 299.99 One… But companies don’t want “cheap” one cause its not as good. So they splurg on expensive ones… (which 99.99% the same damn thing outside maybe logo or menu change…)
They think there getting a “Value” cause of price.

I don’t think Funcom is going with that format. Just a … High Prices, and enough people will cough up cash and it’ll turn profit for Tencent.

But hey Funcom… You have about 150$ in store I want… Never gonna see it. Because Value on those items is only about 30-40$
I’m not willing to over-pay… sorry. Not at that huge of a Gap.

Like those people who spend 40-60$ on mounts in MMO’s… I wanna slap some of you so hard.

ESO, had 800-1200(few were up to 2000+ point mounts… Had ALOT of them. But then at some point, marketing/sale person came in, slap one of them and told them to put that Panther mount at $55 in coin value… and watch people pay it.

People will pay insane prices if they think Value is there… I really sadden by that. Specially Digital goods.

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