I can’t upload images because I’m a new user on the forum, but the general problem is as follows: The trees and bushes look like very low-polygon models, and when I say low, I mean like two or three polygons per model.
The model only looks correct once I chop it down or harvest it, during the falling animation. For those few seconds, it looks perfect until it disappears.
I have an Nvidia 5050 running Garuda Linux. I’ve installed other games on Unreal Engine 5 and I don’t have this problem.
Extra info, my launch line on Steam:
PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 VKD3D_CONFIG=no_upload_hvv ST_TDR_TIMEOUT=0 PROTON_FORCE_NVAPI=1 eval $(echo “%command%” | sed ‘s/Launcher\/FuncomLauncher.exe/ConanSandbox\/Binaries\/Win64\/ConanSandbox_BE.exe/’) -nosplash -novid -skipintro
If I remove any of these variables, the game won’t launch.
I have to set engine.ini with:
r.Nanite=0
r.D3D12.GPUTimeout=0
Otherwise, the game crashes when loading the world.