After I moved the Coffer out of the main building of my base directly in the lobby/yard just after the main gate, and then removed the gate entirely, then the Purge managed to spawn and attack.

Up until this point I’ve tried it with threat levels 1-7. I restored the gate for levels 6-7 just to see if that makes a difference, since on highler levels the enemies seemed to carry some sort of battering rams. Gathered that maybe the fortifications were too much for lower levels and that’s why they didn’t manage to find an angle to attack the coffer, if they didn’t have the means to break down the door, but at least on those levels it didn’t make a difference. The fort in question is mainly Tier2/stonebricks.

Overall the attacks themselves were better and more interesting than in the old Purges. Some intense fighting happened on my doorsteps against wave after wave of naked conscripts and the like.

However, it feels really dumb to have to bust open your main entrance door and leave your valuables out in the open just to attract the “infamous Stygian army” to attempt to grab them. Talk about breaking the immersion. I wouldn’t even dream on testing these without the admin mode.

It is just incredible how incomplete updates they have the audacity to launch and actually try to get people hyped about them. Loving this game sometimes feels like living in an abusive relationship or something. You forgive them once again, then get your hopes up - again - and always end up being disappointed.

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