You can dispute it all you want, but the numbers don’t lie. Take just doorframes and limit the new feature to just the base game pieces and old cultural DLCs. You still have to create 16 new doorframes: sandstone, stonebrick, insulated wood, reinforced stone, black ice, Aquilonian, arena, Argossean, flotsam, Frontier, Khitan, lattice, Nemedian, stormglass, Turanian, and Yamatai.
Now do the similar math for walls, windows, fences, and crenelations at the very minimum. That’s more or less 80 new pieces and literally everyone will complain that they can’t build roof pieces on top. I’ve seen Bazaar packs with fewer pieces than that.
So if you don’t want this to be a half-assed addition, you’re looking at something like 200 new pieces. And we’re still talking about covering only the base game and old DLCs, without any of the Battle Pass and Bazaar stuff.
For comparison, the People of the Dragon DLC added only 41 new building pieces.
If you don’t understand why I said it would make every player’s life “hell”, you could’ve said so instead of guessing.
Back before they introduced the construction hammer, I could ignore any building pieces I wanted to, because they were crafted from my recipe list and the nice thing about that UI is that it has a filter and a search.
Construction hammer, on the other hand, makes you scroll through all the pieces because Funcom’s idea of UI improvement is to (maybe) give you something nice while removing at least one crucial feature.
So no, it’s not about my “preferences” or whether I “wouldn’t enjoy that system” or “making more complicated builds”, it’s about the literal increase in the number of pieces cluttering your UI.
It’s not a slippery slope argument. It’s a geometry argument. The examples you give is about people asking for different features. What I’m pointing out is that people would ask for the same thing again, i.e. to add even more of the same pieces again.
That’s the big difference here: we’re not actually getting anything qualitatively new, we’re just getting the same pieces we already have, but reshaped to fit the new geometry.
Funcom has already been adding new pieces we’ve asked for – like curved walls and L-shaped stairs, for example – and that has been awesome. I’ve got nothing against that.
What I’m against is cluttering our building system with replicas of new pieces adjusted to new proportions.
Incomplete and wonky? Have you played any other games with a building system?