It’s worth noting, however, that I’ve also seen the volume of complaints Multigun used to receive on steam about not being willing to also create the (almost overwhelming) array of sloped roof options that would be required to allow sloped rooves on right-angled triangle sections. As far as I recall, Multigun handled this by just saying ‘no’ (after a few attempts at explanations failed to sink in), and stuck with flat ceiling option only.

With the flat ceiling and wall ‘spacer’ option, theoretically Funcom could ‘relatively easily’ provide for right-angled corners. But I don’t imagine it would be long before the calls for sloped rooves also began - and then it’s back to the same ‘many piece’ scenario you suggested above, or the perhaps even more complex ‘smart building’ suggestion.

tl:dr 90 degree triangles would be nice, but any implementation beyond the most limited would likely require a major overhaul of the building system (or at least many additions) - and the most limited implementation is unlikely to satisfy many of those who want it.

It’s also worth noting a couple of points about 7d2d - a) it’s a very different build system, where every block ‘occupies’ a full 1m cube, whether or not it appears to, and the entire world is constructed on a pre-existing grid.; and b) building in 7d2d is an absolute horrorshow now, precisely because of the sheer number of block shapes added. Imagine the CE construction hammer, but with perhaps 2-3 times as many tabs, each with 50+ different block shapes as small thumbnails that you need to squint at to even recognise which is which…

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