The “you” in that post refers to every reader, not just you in particular. Do you (in particular) really want to derail this topic by discussing your particular pet peeves? Because I’m game, but I thought we might want to try avoiding that :wink:

Oh, wow, so you set the bar even higher? As in, no human interaction whatsoever? I’m not sure what impresses me more, that you believe that it’s feasible or that you don’t seem to have considered the downsides of such a solution if it were feasible…

…won’t solve half of what I said.

…and for walling someone in and for blocking important game elements and for harassing someone by running a claim line to the edge of their claim to stop them from expanding and for clustering resource-intensive placeables in a way that negatively affects performance.

Honestly, did you even read what I wrote, or is this just another case of “the complexity of my idea does not matter because it’s mine”?