This one does not know, it auto updated while this one slumbered.
Which is a first. Usually the nap setting don’t facilitate large updates to be auto-downloaded.
Apologies.
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No worriea at all @LostBrythunian, many kind thanks to you for that @krihypha! Given the sheer colume of issues thus far, I have made an informed decision to hold off downloading this update until after a fix is released. The risk is unacceptable.
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This is just apalling. You are both good, valued members and my heart goes out to you both. You do not deserve this, and it is utterly unacceptable. I have NEVER before endorsed a rollback for Conan Exiles, but this time I feel it may be the the only fair way forward for loyal customer such as yourselves who have done no wrong, and lost so much.
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This is nothing performance related or anything, rather it’s an aesthetics thing; the clan banners would be awesome if you could also choose the colour of the fabric on the borders/backgrounds to match the emblem. The grey on grey fabrics aren’t very aesthetically appealing.
This is good advice, however I feel for the numerous players who do not frequent the Forums and will be unaware of this issue.
Has there been any Official comment on the chests/workbenches disappearing problem?
Is it safe to log in without fear of losing things?
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Ok, had a chance to dabble a bit single player, as well as on official. Foundation issue aside, I have a few more tidbits of feedback—probably more as I get further into playing.
The banner color sliders are wonky as heck. If I’m on a customization, it should be more like the character creation screen. The controls should be independent of the gameplay, and therefore not affect the way I interact outside of the menu (rolling or whatever), nor should I have to click on the arrows to go back and forth with the sliders. Who designed this? It’s not intuitive at all! 
The heroic treasure carrying is a total slog… not entertaining at all, especially if your base is clear across the map. The ability to have a thrall or horse carry it needs come faster. It’s unbearably slow and boring… even if you’re getting attacked it’s still annoying. I just wanna drop it off and do something else. You’re basically asking for there to be more transports everywhere to speed this up.
Thrall nerfs are unbelievably ridiculous. They make no sense, ESPECIALLY the RHTS. Nothing more to say on that beyond what’s already been said by others.
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That won’t matter. It’s about a rendering in issue. That means if you play on a server with other people, they only need to be within rendering distance of your base to have it happen. Unless your base is in some far reaches of the land that no one frequents, the chances your base has already lost stuff is extremely high.
Also, it should be noted that this seems to only be an issue with nemedian foundations. I didn’t use any on siptah and lost nothing. However, the popularity of the build set has come to show that a lot people were effected—including my EL base.
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Hi guys,
I updated yesterday and lost one outpost because of stability. I read about it here and I am sorry for all who lost something. I am lucky that it was only am outpost.
But I have another question. I have a chest full of obolus and some magi heads. Can I sell them anywhere? I don’t saw the head hunter camps anymore
Can anyone verify this assertion?
Also, has there been any Official comment regarding this issue?
You can still use them at mek-kamoses place exile land 
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Ok thx. Is also someone on siptah?
One thing I’m interested in is if Funcom will take care of this and compensate the players that this happened to.
After all, it is the product seller’s fault and not the buyer’s.
If there is no compensation, I will really end this game and focus more on shooters again, something like this doesn’t happen and if players are disadvantaged due to mistakes by the product seller, the players always get a goodie.
And thank you for your kind words, honestly that brought me down a bit from my sadness.
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Can’t verify it, but I’m going based on the fact that some people had it happen upon login, while others saw it closer to server reset time in their log. It seems to suggest the typical idea that things only revert as people are nearby. Just as a base renders in or npcs move when you get closer.
As for official feedback, only that they’re aware and investigating. No further information yet.
erjoh
56
One thing I had that is inconsistent is consumption of power fragments. I tried it on Siptah and got no knowledge points. Checked again on EL with inventoried fragment and got the 10 points per normal. Going to do some more testing this weekend.
erjoh
57
Also the foilage issue on Siptah. Trees are good now so thanks but bushes and ferns for plant fiber are still an issue. They are there but not visible until you do something (certains spots refresh their rendering or tools etc)
Well, at this point, I guess I will log in later today to make an assessment of the potential losses.
Because if I don’t log in, I will wind up losing things to timers anyway.
I am curious how the phenomenon only appeared after Age of War went live, and did not manifest during the Beta testing.
I belive that’s because in beta testing no old foundations were converted into new foundations.
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@MarcosC I am not sure what you mean by this exactly. Could you explain a bit more?
Thanks in advance.
1 Like