Some bugs and thoughts to report:

  1. As mentioned earlier, Mercs don’t attack purge foes.
  2. Creatures sometimes quantum teleport through doors and walls. This is problematic for purge foes being able to port into your treasure room.
  3. Exploit, mercs hang around when banner is removed. Double check that the banner has something like a durability for each merc that dies, or this will also be an exploit.
  4. Once a purge has completed, frequently NPCs will remain in the area for a long time getting in the way of a new purge.
  5. As mentioned already, not able to interact with purge thralls that are freed.
  6. Demos will occasionally attack coffer, something to try to fix if possible.
  7. I highly recommend higher difficulty levels tor the purge with higher rewards, and the rewards for higher level purges should get a small buff.
  8. As noted, there are chests that are unlootable.
  9. Sometimes commander doesn’t spawn as the cages sometimes spawn where he should. You will want to look into that.
  10. Please reconsider the loot change for the Exile-Wander. The ability to get medium armor from him is a good way to help propel newer players into the next tier. I do like the loot changes, but I would recommend tweaking this a little.
  11. The purge store could have some more items, please look into that.
  12. Please consider giving players the ability to exchange treasure from any form to any form. As of now, the ability to only convert to gold coins is a bit limiting. The ability to use the coffer to exchange between various objects would be very helpful.
  13. Please consider adding tags and filters in the admin panel. It would be helpful to make finding things significantly easier for both server masters and our lovely devs.
  14. Please make it possible to spawn heroic treasures from the admin. There isn’t currently a way to do so, and it would be helpful for this to become a thing.
  15. Lastly, please consider adding an admin feature that allows you to duplicate a placed thrall/pet with the build hammer.

Thank you all for your hard work. I have a feeling that this chapter will be a bit rough, so hang in there.

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