# Public Beta Client - Patch 3.1.0

**URL:** <https://forums.funcom.com/t/public-beta-client-patch-3-1-0/303654>\
**Category:** Public Beta Client\
**Tags:** steam\
**Created:** [November 3, 2026, 3:00pm UTC](https://forums.funcom.com/t/public-beta-client-patch-3-1-0/303654 "2026-11-03T15:00:00Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![Dana](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/dana/32/79217_2.png) [@Dana](https://forums.funcom.com/u/Dana)\
**Post date:** [November 3, 2026, 3:00pm UTC](https://forums.funcom.com/t/public-beta-client-patch-3-1-0/303654/1 "2026-11-03T15:00:00Z")

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Greetings, Exiles!

A new patch is here, introducing improvements and various bug fixes as well as adding the Legacy of the Giant-Kings part 3.

The story continues to unfold with players finding Akhamet, who is driven mad by voices.  
Embark on a quest to heal Akhamet, choosing whether to rid him of the voices for good or to embrace them and harness their power. In the end, Akhamet will become your companion.

 ![PatchNotes](https://global.discourse-cdn.com/funcom/original/3X/6/7/6789a5ccb2c69ac93574bfb0ba3de0d581191682.png)

 ![Bug Fixes](https://global.discourse-cdn.com/funcom/original/3X/3/b/3b454461c5a69777c626303085dbf1fab98493e9.png)

![QOL](https://global.discourse-cdn.com/funcom/original/3X/2/0/203a4896b009b59157a6b7a69706f8e015857579.png)

- Hovering over a thrall or pet’s diet icons now shows the stat bonuses for that food.

![Performance](https://global.discourse-cdn.com/funcom/original/3X/8/8/8812267dd75b4c4723250290b7545f40eb6c1b31.png)

- Fixed a hitch when placing building pieces.
- Fixed a server hang that could occur when events or mods streamed in a level before the previous one had fully unloaded.

![Combat](https://global.discourse-cdn.com/funcom/original/3X/a/b/aba98660a7e4c3b21b09765869b63dfc1e65f56f.png)

- Fixed certain T4 thralls being impossible to knock out.

![Crafting](https://global.discourse-cdn.com/funcom/original/3X/d/1/d13b38b3608aaf3a54f8eadb7ac90347c3e04313.png)

- Crafting stations now pause a queue when the output inventory is full, keeping inventories within their item limit.

![UI](https://global.discourse-cdn.com/funcom/original/3X/8/b/8b403dc81466e494a60fa0d35e19b4ee5718bb0a.png)

- Fixed missing inventory icons for the Guard Dog, Elite Guard Dog, and Elite Black Lion.
- Fixed lock up when opening player list as an admin
- Fixed the Join button overlapping the Back button in the server browser at low resolutions, giving longer translations more room.
- Fixed font issues in the What’s New announcements on the title screen.
- Fixed the Protective Shell spell showing a stack counter under the caster’s health bar.
- Fixed healing arrows filling an ally’s health bar with regeneration icons when fired by a client on a listen server.

![AI](https://global.discourse-cdn.com/funcom/original/3X/0/7/07c1dcf67b05b0d0bcfbf7f6362e184107a93478.png)

- Fixed Freya and Liu Fei companions sometimes using generic NPC voice lines.

![Audio](https://global.discourse-cdn.com/funcom/original/3X/d/5/d5b13711a77d19ed00356386bfd9e1c51c097abb.png)

- Fixed jingling armor sounds continuing to play after unequipping the armor.
- Fixed hits on unarmored parts of players and NPCs playing default impact sounds.
- Fixed overlapping pain screams when repeatedly stepping in and out of acid pools, such as those in the Dregs.
- Sacrifice visual and audio effects now stop properly in multiplayer when a sacrifice is interrupted.

![Art](https://global.discourse-cdn.com/funcom/original/3X/8/6/869e364089af56f674cc682d7c8795bd4933c738.png)

- Wall paint now matches the look of other paint decals.
- Objects placed close to painted walls are less likely to pick up the paint.
- Corrected dynamic snow buildup on snowy Vanir building pieces.
- Fixed branches playing the stone pickup effect.
- Fixed First Men Warrior mini boss textures unloading at a distance.

![Terrain](https://global.discourse-cdn.com/funcom/original/3X/b/d/bd8e4ab797aecddfcfea6d555e5ff77081fae63d.png)

- Fixed some static placeable structures, such as Akhamet’s sacrifice anvil, failing to spawn in single-player and co-op.
- Fixed iron bowls and wooden bowls being impossible to remove once placed.
- Fixed the Firebowl Cauldron and some other crafting stations playing burning sounds while inactive.
- Fixed a visible light source floating above the stairs in the Harbor of the Drowned Vault on Siptah.
- Fixed a visible light source floating above a plant in the Harbor of the Drowned Vault on Siptah.
- Fixed fog flickering in the ruins of the Accursed Citadel on Siptah.
- Fixed a rug by the bonfire at Pariah’s Overwatch clipping into the rock below.
- Fixed a warped texture on the side of the drawbridge.
- Ropes hanging from the Yog Altar at the Summoning Place now cast shadows.
- Fixed dialogue in The Sunken City repeating and overlapping when triggered again before it finished on dedicated servers.
- Fixed the water well at Mek-kamoses’s Spire glowing at night.
- The blue light beam at the Well of Skelos entrance is now visible from a distance.
- Fixed the floor collision in the boss room of Kurak’s Lair.
- Fixed a black texture showing on the ground in the Ruins of al-Merayah.
- Fixed floating boards on the path to the Camp of the Castaways.
- The large camp near The Ashen Core now loads in from farther away.
- Fixed a stretch of river missing water physics.
- Fixed water near The Celestial Plaza ending abruptly.
- Water in the Den of the Wolfmen now plays the correct water sounds.
- Fixed visual gaps in some waterfalls when viewed from a distance.

![General](https://global.discourse-cdn.com/funcom/original/3X/b/0/b0add2207ff5f9a066d02257c740cb17ab27cac4.png)

- Fixed admins being able to ban themselves from the player list.
- Dropdowns in the settings menu now switch language as soon as you change languages.

![Modding](https://global.discourse-cdn.com/funcom/original/3X/5/1/519397b2fe8581c25c3a136faf2545c9c496d721.png)

- Experimental support for mounting mod paks directly, without extracting platform-specific files. This speeds up launch time and saves disk space. Run with `-dpcvar=dw.MountModsInPlace=1` to try.
- Mods referencing content that is in neither the base game cook nor another mod will now log warnings about missing imports when starting a game. Use these to find packages that should be copied and explicitly cooked into your mod to avoid runtime problems.
- Only ModController classes are loaded at startup now, matching the original Conan Exiles Legacy behaviour. Force load all classes in a mod with `-dpcvars=dw.LoadAllModClassesAtStartup=1`
- New devkit toolbar icons for the mod build and mod info windows that better match UE5 theming. The mod selection dropdown also shows the currently selected mod.
- Exposed a function to add items to a character’s mail from Blueprint.
- The Blueprint script stack is now output on critical errors and crashes to aid debugging.
- Deleting a World Partition actor in a mod’s own map now properly deletes the file, so it stays deleted after a relaunch.
- Fixed an editor stack overflow in asset discovery when Content/Mods is empty or only has non-mod directories.

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**Author:** ![Morticia](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/morticia/32/145580_2.png) [@Morticia](https://forums.funcom.com/u/Morticia)\
**Post date:** [November 3, 2026, 8:25pm UTC](https://forums.funcom.com/t/public-beta-client-patch-3-1-0/303654/5 "2026-11-03T20:25:29Z")

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You still haven’t fixed the issue with map markers for long-time players! We still can’t use markers because they are INVISIBLE on the map. We can’t remove the existing ones, and we can’t place new ones because the game claims we’ve reached the limit! This has been going on ever since the transition to UE5. Aren’t you ashamed to treat long-term players this way? I’ve been playing Conan for 5 years, and my friends have been playing since the game’s release. We are all outraged by this treatment!

UPD

Unbelievable! Have we really lived to see THIS happen!!!

They’ve added a button to clear all markers on the map! Finally, we can play properly.

I consider this a small victory for us)))

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**Author:** ![DanQuixote](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/danquixote/32/69196_2.png) [@DanQuixote](https://forums.funcom.com/u/DanQuixote)\
**Post date:** [November 4, 2026, 12:17am UTC](https://forums.funcom.com/t/public-beta-client-patch-3-1-0/303654/6 "2026-11-04T00:17:10Z")

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> [@Dana](#):
>
> Embark on a quest to heal Akhamet, choosing whether to rid him of the voices for good or to embrace them and harness their power.

I’m liking the sound of this. This sounds like lessons have been learned from the Age of Sorcery storyline. It sounds like an option has been provided to either go down the sorcery/demon route or to go down the ‘barbarian’ route and actually help the guy. That would be really good if it is the case.

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**Author:** ![Sphinxy](https://avatars.discourse-cdn.com/v4/letter/s/b9e5f3/32.png) [@Sphinxy](https://forums.funcom.com/u/Sphinxy)\
**Post date:** [November 4, 2026, 12:47am UTC](https://forums.funcom.com/t/public-beta-client-patch-3-1-0/303654/7 "2026-11-04T00:47:02Z")

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My sorc self will be embracing. Believe it.

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**Author:** ![DanQuixote](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/danquixote/32/69196_2.png) [@DanQuixote](https://forums.funcom.com/u/DanQuixote)\
**Post date:** [November 4, 2026, 12:58am UTC](https://forums.funcom.com/t/public-beta-client-patch-3-1-0/303654/8 "2026-11-04T00:58:07Z")

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Aaand it turns out not to be a real choice between sorcery or not. Just which flavour of sorcery you want. Oh well - looks like another storyline I won’t be bothering with…

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**Author:** ![Savilex.9](https://avatars.discourse-cdn.com/v4/letter/s/ce7236/32.png) [@Savilex.9](https://forums.funcom.com/u/Savilex.9)\
**Post date:** [November 4, 2026, 12:59am UTC](https://forums.funcom.com/t/public-beta-client-patch-3-1-0/303654/9 "2026-11-04T00:59:52Z")

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FINALLY SPEAR IS BACK (kinda) best update in years from this change alone so GG

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**Author:** ![Kanza1](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/kanza1/32/69193_2.png) [@Kanza1](https://forums.funcom.com/u/Kanza1)\
**Post date:** [November 4, 2026, 1:12am UTC](https://forums.funcom.com/t/public-beta-client-patch-3-1-0/303654/10 "2026-11-04T01:12:45Z")

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> [@Dana](#):
>
> - Crafting stations now pause a queue when the output inventory is full, keeping inventories within their item limit.

why ?

this seems like a very bad change ( anti-QOL ) : all my crafting stations are full of raw materials , if I can’t craft anything before taking stuff out of them it will painfull , unless you explain that this change means you can fix a bad bug / exploit , then maybe it could been argued and a okay decision , but if there’s no good reasons , then I vote against this coming to live …

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**Author:** ![Tystin](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/tystin/32/87853_2.png) [@Tystin](https://forums.funcom.com/u/Tystin)\
**Post date:** [November 4, 2026, 11:33pm UTC](https://forums.funcom.com/t/public-beta-client-patch-3-1-0/303654/11 "2026-11-04T23:33:40Z")

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Is this the official discussion thread for the new update Beta? Saw an issue with the final Rift and I’m buggin.

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**Author:** ![demonado](https://avatars.discourse-cdn.com/v4/letter/d/5daacb/32.png) [@demonado](https://forums.funcom.com/u/demonado)\
**Post date:** [November 5, 2026, 3:25am UTC](https://forums.funcom.com/t/public-beta-client-patch-3-1-0/303654/12 "2026-11-05T03:25:06Z")

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> [@Savilex.9](#):
>
> FINALLY SPEAR IS BACK

what do you mean?

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**Author:** ![Ardenaso](https://avatars.discourse-cdn.com/v4/letter/a/b38774/32.png) [@Ardenaso](https://forums.funcom.com/u/Ardenaso)\
**Post date:** [November 5, 2026, 8:14am UTC](https://forums.funcom.com/t/public-beta-client-patch-3-1-0/303654/13 "2026-11-05T08:14:22Z")

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> [@Dana](#):
>
> Embark on a quest to heal Akhamet, choosing whether to rid him of the voices for good or to embrace them and harness their power. In the end, Akhamet will become your companion.

only took 3 years for Age of Heroes part 2 /s

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**Author:** ![Krometebya](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/krometebya/32/146116_2.png) [@Krometebya](https://forums.funcom.com/u/Krometebya)\
**Post date:** [November 5, 2026, 11:18am UTC](https://forums.funcom.com/t/public-beta-client-patch-3-1-0/303654/14 "2026-11-05T11:18:58Z")

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where u found this information ? awesome if it’s true that spear will be back…

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**Author:** ![akki1008](https://avatars.discourse-cdn.com/v4/letter/a/b782af/32.png) [@akki1008](https://forums.funcom.com/u/akki1008)\
**Post date:** [November 5, 2026, 11:40am UTC](https://forums.funcom.com/t/public-beta-client-patch-3-1-0/303654/15 "2026-11-05T11:40:52Z")

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> [@Dana](#):
>
> Akhamet

When Akhamet casts his lightning attack, he always has to get extremely close to the enemy, which doesn’t really make sense. On top of that, he uses the lightning attack far too rarely. Sometimes it doesn’t even hit the target, and when it does, the damage is simply too low.

That being said, having a companion who uses magic is genuinely fun and adds a great new dimension to the game. I really hope this mechanic will be improved and balanced further in future updates!

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<div class="post-metadata">

**Author:** ![Dana](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/dana/32/79217_2.png) [@Dana](https://forums.funcom.com/u/Dana)\
**Post date:** [November 5, 2026, 11:50am UTC](https://forums.funcom.com/t/public-beta-client-patch-3-1-0/303654/16 "2026-11-05T11:50:36Z")

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Make sure you use the F2 key in game to report any bugs, inconsistencies or issues in game 🙇‍♀️

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<div class="post-metadata">

**Author:** ![Bjartan](https://avatars.discourse-cdn.com/v4/letter/b/9dc877/32.png) [@Bjartan](https://forums.funcom.com/u/Bjartan)\
**Post date:** [November 5, 2026, 1:50pm UTC](https://forums.funcom.com/t/public-beta-client-patch-3-1-0/303654/17 "2026-11-05T13:50:06Z")

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Is that a different voice actor for Freya’s combat lines? Sounds a little high-pitched to me.

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**Author:** ![biggcane55](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/biggcane55/32/82620_2.png) [@biggcane55](https://forums.funcom.com/u/biggcane55)\
**Post date:** [November 6, 2026, 4:09am UTC](https://forums.funcom.com/t/public-beta-client-patch-3-1-0/303654/18 "2026-11-06T04:09:24Z")

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I dont play anymore, but my 15,000 hours thinks it is due to an exploit for duping fix.
