Conjecture:
Im starting to think that the purge camp location is somewhat random, ie. for a given playerbase, there are more than one purge camp locations.
And for some reason, the game doesn’t start testing the route until after it has chosen a location for the camp. In other words, it doesn’t cut out the inappropriate locations based on accessible routes. Or there is something in the algorithm that disturbs the process. I cant think of much anything else that could make purge both succeed and fail on the same, unchanged playerbase.
Unless there is a race condition of some sort at work.
ps. Perhaps Im overthinking this.
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