Purge mishaps are, indeed, one of my biggest annoyances with the purge. I WANT to like it and like the idea of it. Sometimes it works great, sometimes it just completely breaks.

I’ve had purges that start and nothing ever spawns, or starts and gets through a wave and the next wave breaks and the purge glitches out and has to be ended via admin commands. Or one purge for a base is fine, everything works as intended and the next one spawns inside instead even though the build hasn’t changed to alter the route to the base. I will say that it was worse on a modded map compared to EL but I’m really hoping these issues with purges will be fixed next chapter.

That said, not sure how because the idea of the enemy setting up trebuchets and stuff likely means even more space needed and more potential for bugs/disaster. But we’ll have to wait and see.