What is the situation with this feature in 2026 (UE5 Enhanced)? I came back to try new graphics but still experience a lot of problems with Stygian Camp Assault (the old ones from UE4 and even more new).
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I built a treasure room with a door, started purge, the camp appeared, I supposed the attackers will run around the big tree, but the attackers filtered through the window from a completely different direction. I thought, mmm, no way, smart guys, Funcom added brains to them. but I replaced the window with a regular solid wall and they just started walking through the wall and robbing me. What the f**k is this?
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Now I really can’t find a good place to build treasure room, the stygian camp just say “didn’t find place for camp” even if near is the big damn open glade.
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In UE4 it was possible to build treasure room at a certain height (rock or tree), the main thing is to provide access - stairs or a natural landscape. now it’s 10 meters above the ground and I see the same notification “didn’t find place for camp”. Put it on the ground, camp appeared, later built some towers 10 meters in front - “didn’t find place for camp”.
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The guys run to the door to the treasury, stand there stupidly and suddenly teleport inside. “We don’t wait for demolishers”.
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Sometimes it says something like “it’s hard to find the way to your treasury when you are not in the game.”.. WAT? I mean… WAT?
What’s wrong with this game? Are there any official tips or suggestions on how and where to build the treasure room to avoid all these bugs and not waste hours designing ‘tower defence’ mechanics? Experienced guys, what would you say?
UE5, private up-to-date server, PC.