@HighSaint this is not so much as a bug, as it is poor execution of the code for Purge activity.
The pathing of the NPCs that come with the Purge is very spotty.
The expected behaviour is the Purge approaches on the ground toward a structure.
What happens more often than not, is the NPCs will spawn underneath the undermesh, or inside the Structure.
There have been numerous posts over the years about the issues with Purge performance, with little improvement.
As the Age of War’s showpiece is a new type of Purge mechanic, I think it is very important for these issues to be addressed.
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