PvE-Conflict Needs to be Full-time PvP

I am totally unsure as well, heard the acronym version in some competitive communities, but random gamers ain’t a full-proof source :tada:

Literally the reason I don’t play PvP, but I can see the “it’s such a shame” and “it had such high potential” which can make people stick with PvP (or stick with the game in general, when it’s quite the clownfiesta at the moment), especially if you take in account the sunk cost fallacy / commitment theory :man_shrugging:

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Whateves dude , moving on to dev stream , thanks.

I really dont want pve-c to have base damage. Since i like pvp without the most cancerous part which is base damage. But longer pvp hours wouldnt hurt.

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I am equally a cold-hearted kosing murderhobo and altruistic socialist if that makes any sense. It just depends on the politics and status quo of a server.

In regard to intent of destruction PvP… It is absolutely fun.

It is fun to watch it burn. It is fun to fight the person (s) desperately trying to keep their base. It is fun to take their things. It is fun to summon a god, light a fire or see the treb bash into the building.

It’s also fun to pat each other on the back after if that opportunity presents itself. That includes the opponent.

But PVE-C is a nice balance between the extremes, or at least what I thought it would be.

It falls short by not allowing PvP engagement 24/7.

Not everyone feels like investing time into a server for some power-drunk rando admin to start abusing and either ban you because you killed one of his friends or decides to just stop the server bc he’s bored… Personally, that is why I am done with Private. Officials have their problems, but Id take that over some these Admins.

But yes, I agree with OP, Player PVP should be on at all times. Since you cant destroy bases, fighting becomes optional.

Yeah, took me a while to realize that when people were talking about “the meta”, they weren’t metagaming. I wish they had chosen a different acronym, because the metagame is an interesting topic in itself.

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The concept of meta in video games is off in my opinion anyway as it is leads to boring stagnation and severe lack of creativity in gameplay.

Honestly, I can’t see how discussing the “most effective tactic available” isn’t a discussion of the metagame, but that’s just me :wink:

My theory is that either someone made up the acronym as a clever joke and it stuck, or someone made it up out of ignorance when asked what “meta” refers to :smiley:

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Or, as with “irony” and “hearken back” they’ve dual-assaulted the real meaning via pop culture and retronym.

I kind of like the idea of full-time PvE-Conflict now, as I am especially good at hunting and counter-murdering the homicidalitinerants.

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This one wishes to address a small pachyderm under a lampshade.

Those who do not, on at least some level, desire war have no business on a PvP server.

There is no reason needed to fight on a PvP server.
Just as one need no reason to punch another boxer who is in the ring with them.

All parties have willing and knowingly walked into a warzone. They chose to be there. They made a conscious decision that this is where they want to be.

The one who must justify their presence, of anyone, is the pacifist. Why enter the pit if one has not come to fight? Why enter the morgue of one fears cadavers?

Now, not everyone wants to fight everyone at all times.
Not every conflict is equally satisfying just as not all builds are equally beautiful.

This one desires two things.

  1. A target who has, in this one’s particular and aberrant view, earned malfeasance to be heaped upon them.
  2. To be heaping that malfeasance upon said villain.

There can be no satisfaction, on that level, in PvE.

Nor in PvE-C for that matter.
Death is cheap, at most it costs some repair mats and maybe a run back to a few vaults on Siptah. If death had bight, it would be different.

But in PvP, especially with server transfers down…
This one can hurt those who have grown too vainglorious in their pixelated possessions. Eldarium gear? Stocked Sigils? Delicious offerings to Dagon!
Even without the no longer accessible offerings… It takes time to grind and build a base. Far less so to destroy it. This one will literally erase the efforts of their time.
When this one is done with them, it will be as tho they never were.
In this small way that doesn’t matter more than the investment on the game. And some people take games far too seriously.

Is this one a closet sadist?
No, this one is out and proud.
However, this one has standards as to whom is fair game.

Many people who choose PvP are just as spiteful and grief oriented. They are simply shy of admitting it, perhaps even to themselves. But somewhere in their heart, they decided that the most fulfilling option is the one where they can huff and puff and blow a house down. Even if they only want it in the back pocket as a tool of last resort against someone who has been resistant to all other forms of reason and decency.

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PVE-C is slow when compared to PVP. If there is an offending base nearby, you must talk about land claim to change anything. Partially peaceful? On PVP, if it blocks, it won’t last.

I think 24/7 PVP could bring new light to PVE-C.

In the old days, at one point when armor mattered, it was custom to run up on a newcomer with one’s helmet and/or breastplate off. Weapon put away, combat stance ceased. Any other appearance meant you were about to be KOSd.

Every conflict generally meant you were confronting a person or party about to scout or attack your base. Thus the interaction could mean a loss of armor, a tool and/or weapon, and potentially end in an express trip back to Base Defense, my bed. That’s why PvP with base destruction is a win/win for me. But like I said, PVE-C is sounding more appealing. I could be like a bounty hunter. :dog2:

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You have BMW but dont like the gearknob, now u email bmw to ask them to change it. Yet they will tell you to just buy another car…

It’s part of it, definitely - but when people refer to “the META” they’re not discussing the metagame, only a part of the metagame. That’s why I’d like to have different terminology, because metagaming includes a lot more than simply discussing the most effective tools.

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