If I’m not mistaken, Conan Exiles was marketed as a survival game with emphasis on PVP.
On official servers, I think the whole point was to make pve=easy, pve-c=medium, & pvp=hard.

Most npc mobs except for a select few (corrupted wolves, bloodmoon beasts, rockslides, etc.) never posed a significant threat. Rotbranch used to be docile until attacked and wolves used to not apply sunder. NPCs were not a priority for the longest time, as far back as I can remember.

For years, we could run into a crowded npc camp with light armor and never worry about dying.
A steel trident was sufficient enough to slaughter countless npcs, even at the volcano in the Exiled Lands. I believe the greatest threats were always meant to be enemy players.

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