Currently with the pvp timers on official servers, Large clans and people with no lives who can be on every day at raid time have a huge advantage over the small clans or those that can’t be on every day. I good way to balance this with 3 ways
Remove pvp timers and allow raiding any day or hour this allows small clans or solo players to fight back when the enemy sleeps, or allow those that can’t raid during normal hours be it from work etc to enjoy raiding vs never being able to raid.
When no member of a clan is online all their buildings should be a lot harder but not impossible to raid, damage reduction, 75%, 50%. this will discourage off line raiding by large clans as the resource cost for reward will be taxing and allow solo and small clans the ability to fight back without being outnumbered that are determined.
and last while clan members are online buildings should be weaker for every member that is online up to a max of 75% with all 10 clan members online.
This would give all official servers a huge boost in PVP balance to both large and small clans, and Promote increased populations.
Don’t the official servers have different times at which structures can be damaged? Try finding a server that fits with your schedule instead. Plus that would make it easier for the larger clans to wipe a server if raid times were all day.
75% and 50% damage reduction to offline buildings would make all T3 structures impossible to raid. Even more taxing for solo tribes to raid at this point. All an alpha clan would have to do is log off and wait for the raid time to end and retaliate during non raid times by KOS the hostile clan all day.
This would make having a large clan not worth it over being solo and wouldn’t promote co-op.
I’m afraid this idea would backfire instantly. Large clans can potentially afford to watch their base in shifts so the “enemy” might never sleep. Smaller clans would not have this luxury and would be even easier targets for precisely the reason you mention - they need to sleep, and if their base isn’t secure during certain hours, killing them offline would be trivial.
Bigger clans have kinda earned their advantage by being successful. I agree that it would make the game more accessible to single players and small clans to make PVP more “fair”, but if you build restrictions or handicaps into the game system, success becomes meaningless because anyone could fight on an equal standing even if they just started the game.
The PVP timers are there for the benefit of smaller clans.