Agreed. And even when you do have a base these broken purges always seem to hit while you’re being raided.
And these tanky builds….I’m really on the fence about it. I remember when they gave the healing potions animations so that people couldn’t just spam heals during a fight. That was great, they fixed something. And they made fighting and stam regen possible in the water so that people couldn’t just jump in the water to get out of a fight they were losing. That was great , they fixed something. But now we got these tanky builds with all these damage mitigation and regen perks and the fights are back to being long and they drag on.

And the roll, hit, roll, hit, roll, hit….just seems so clownish. I predicted that from the very beginning when the y introduced the new attribute system.

However, I don’t feel that needing explosive jars is a solution. Maybe turn down the harvest rate a touch so that players can’t be so wasteful. I do like the nice big grind yields we have now but I rarely agree with needing anything. There have only been a few exceptions. Teimos was definitely one of them.