First of all funcom should just stick with one system and work with it , not change it every 2 chapters , i think everyone can agree with that atleast.

PvE for the most part is good , i would say they could reduce the hp on some bosses to make the fight with them seem like less of a chore and makes it so you arent dependent on thralls .

PvP is a touchy subject since everyone has there own opinions on what is best or was is bad , so this is how i would change it , but to be honest i think its to much that im asking for .

(Weapons)

Weapons should have 4 traits .
Reach.
Recovery.
Penetration.
Damage.

Each weapon should only have 2 of these traits .
(Example)
Spear . Reach and penetration
Daggers. Recovery and penetration
Mace . Damage and penetration
Hammer . Damage and reach
This way each weapon has strengths and weaknesses, which would then lead straight into armor.

(Armor)
Rolling should remain the same across the bored but stamina regen and consumption should be what changes depending on the armor along with actual diference in defence.

(Heavy) should be more of a defensive armor that would require penetration weapons to effectively damage you.

(Light) you should feel agile yet weak meaning penetrating weapons wouldnt have much effect so you would need actual damaging weapons to deal with it .

(Medium) you should feel in between heavy and light , just a bit more agile than heavy and a bit more armored than light .

This way it would allow people to be able to come up with builds and more metas and offer more counter play.

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