PvP thread, Mounted combat imbalance intentional?

Never been thinking about it’s maybe a reason for that?

It’s just ignorant to say horses aren’t OP. “THERE IS COUNTERS AVAILABLE” Ok, what counters? Climbing up a rock, put some palisades, spam arrows? Then what if u manage to knock the horse guy of the horse? He will be up on the mount before you even can reach him.

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Frankly, nope. A few people get a bee in their bonnet about something being OP or hacking or maybe they just plain don’t like some feature and they’ll make thread after thread about it for weeks, months, even years. Doesn’t matter how wrong they are or how many times their arguments are torn apart and disproved.

That’s why number of threads on a topic doesn’t really count for much.

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Why not create a poll and see the results in a week? See how many say horses and cats are fine.

I cba anymore with this game. I recently bought my Asus RTX 3090 ROG Strix OC and I will enjoy the new games coming out like Cyberpunk or Vampires or Baldurs Gate 3. Horizon Zero Dawn is also on my table for a 2nd playthrough this time on PC.

Conan “PvP” is right click with a spear only anyways. Raiding? Hit that box when the clan is offline. Funcom does not want it to be competitive after all. And they are way too slow compared to other companies like Valve Software or Riot. In other words: Conan is a PvE game.

PvP got stale and uninteresting. You can see why in my latest video. It’s 99% just right click with a spear against players that can’t even heal anymore:

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I’m aware of this part, i can’t find words to describe my disappointment after farming every Yeti/that humanoid gorilla, only to find out that they deal whooping 17 damage.

The PVP problem revolves around how big cat pets work; aside from their considerable damage, their attack animations are very, very hard to actually dodge. Given that movement speed is also really fast, this makes them ridiculously strong when following around a mounted player. The pounce attack also gives you just enough room to turn around and spear your target to death, which is as fun and exciting as you might expect.

my suggested fix is only allowing you to bring human thralls while having your horse following you/riding. Horses are also animals, and this new rule would be “1 animal at a time”. Yes it would make your PVE life harder since you won’t be able to ride and bring other creatures along with you, but at least FC won’t be gutting them damage wise.

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Yeah, that’s not a bad way round it. Obviously I’d prefer an option that can be set for PVP and unset for PVE - but splitting something like this differently across game modes could cause issues, so might have to be applied across the board. At least with your solution the horse doesn’t go back to being an irrelevant ‘novelty item’ (which is what it was in PVE before you could also bring a follower - fun to ride around on, but if you wanted to do anything serious you left the horse at home and went on foot) - sure I’d prefer the free choice of any of my followers, but ‘thrall only’ is better than nothing.

The downside is, this option does still relegate pets further down the ‘usefulness tree’ turning them ever more into just pets, not followers. In some ways I think I’d rather see them nerf the pet damage output - so long as they can have some of their HP and armour back. It’s their survivability that bothers me, not how fast they can kill stuff. I’d just like a follower I can turn my back on for a couple of seconds in a fight and not immediately stumble over their corpse. (Currently levelling a feral dog (yeah, they’re not great) and at level 10, I still have to make sure everything is aggro’d on me, because 2 hits and he’s near dead - and constantly having to maintain aggro means not actually being able to fight properly…)

On a side note - your idea would wreck my Siptah playthrough, because I’ve discovered that the Maelstrom lighting is the cause of the migraines I’ve been getting so I’ve had to turn it of (zero-thrall Siptah, yay!). Of course, that’s an outlier case, and not something the devs could be expected to take into account while balancing things (besides - I’d rather they fix the lighting, so I can get some thralls lol) - certainly not relevant to the larger question of what the solution is for PVP. But it’s kinda relevant for me :wink:

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Completely agree, was very happy when they finally allowed us to bring a horse + follower along, it was a game changer for any PVE content.

Thats true, and i don’t really think that having tanky pets are as much of a problem around PVP either. Doesn’t seem like a bad idea to increase their survivability.

I really think that pets and fighter thralls should have different roles in the game, to at least justify their existence aside from being a flavor option. For instance, having pets more focused around the different kinds of status effects (bleed, sunder, cripple) and followers being the raw damage dealers, seem like a cool idea to me. Obviously weapons trivialize that, since you can cause any status by simply giving the proper weapon to your thrall, but yeah…

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Yeah, the flexibility (and power) thralls get from weapons and armour definitely trips up a few possible ideas. In one sense that could maybe be an answer - have thralls be weaker but more flexible, while pets are specialists. That could work with the focus on different status effects - thralls could potentially (depending on weapon) deliver any, but the pets could be more effective in their one specialised area.

Of course, the problem is this would require a complete overhaul of thralls and pets, rebalancing all in one go, which makes it unlikely. And it would inevitably cause massive player outrage (because when does any change to any game not cause massive player outrage :wink: )

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@DanQuixote @Skillo

If Funcom would have implemented different damage sliders for followers like:

  • FollowerDamage (Damage of followers vs NPCs and other followers)
  • FollowerPlayerDamage (Damage of followers towards other players)
  • FollowerPlayerReciveDamage (Damage taken multiplier for followers from Other players)

They could’ve easily fixed the “PvP nerfs destroy PvE” problems. Then balance PvE and on top balance PvP differently with these sliders just by server configuration.

Additionally they can do that with horses as well.

What drives me crazy is that there is NOTHING coming from Funcom. And everything they do feels like it takes an eternity. The recent hotfixes also seem too small compared to what my developer team is doing at my work (3 bugs per developer in a week fixed next to new features, and we are 5 devs working on our software currently)

Funcom on the other hand fixed 5-6 bugs in 2 weeks…

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Yeah, sliders can fix a lot of issues. I truly think that the biggest problem Conan Exiles tends to have is trying to be too many things at once. Simultaneously balancing Singleplayer, Solo, Clan, PVE-C and PVP is always going to be a monumental task. The more of that balancing that can be separated off into options that can be adjusted, the easier it becomes to create actual balance within each mode. (Of course, adding these things in now might require considerable re-working, with who knows what knock-on effects, but it certainly seems the optimum solution apart from that.)

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Sliders solve a lot of problems, but are not usually a good sign in games. Most games avoid doing separate things like these, because it gives a “bad feeling”.

The rule of thumb is that the more things you have to “separate” between your players, the more flawed your mechanics probably are, so its better to spend resources trying to fix the root of the problem instead. I’m not even saying that this is being addressed or that it will change, its just my view over these aspects and how it usually goes.

I think that you hit the on the head with this, ideally, each game mode should be patched and balanced separately, one at a time. Mechanics would be carried over to other game modes with proper feedback and approval of the crowd. Trying to shove everything at once everywhere is bound to cause a lot of issues and lead to even more work to be done, addressing these same problems.

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Same as when people cryed about spears and old roll then? Wich was less a problem like mounts are.

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