So you know what the real problem is, and you think the real problem is not going to be fixed, so you’re asking to fix something that isn’t a problem in itself? That’s how many of the real world’s problems are caused, you know? Trying to fix something that isn’t a problem because trying to fix the actual problem would be too difficult, or too unpopular.
Nerfing daggers would also have an impact on PvE, which would only suffer the consequences (worse daggers) without the benefit. And I strongly suspect a dagger nerf would not make PvP any more balanced or interesting - PvPers would simply find another meta, and next month they’d be on the forums requesting for that one to be nerfed. That’s what’s been going on since Early Access.
The first root of any problem-solving should always be identifying the actual problem, then fixing that, rather than something adjacent. Falsely identifying the problem leads to wasted effort at best, new problems at worst.
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