Quality of Life & Gameplay Suggestions
Before starting, I’d like to clarify that these are simply feedback and suggestions based on my experience as a long-time solo/singleplayer CE player who genuinely loves the game and its sandbox potential.
Most of these ideas focus on Immersion and General quality of life
Quality of Life & Gameplay Suggestions
Character Customization
Expanded Body Customization
Add more advanced body sliders during character creation and in the Orb of Nergal:
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Arm thickness
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Leg/thigh size
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Muscle definition
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Overall body mass
Conan Exiles has a strong barbarian fantasy identity, and the current customization system feels limited for creating more physically distinct characters.
Allow Gender Change in the Orb of Nergal
Allow players to change character gender through the Orb of Nergal.
The Orb already functions as a complete appearance customization system, so this addition would feel consistent with its purpose.
Thrall Appearance Customization
Allow limited thrall appearance editing through the Orb of Nergal, such as:
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Hairstyles
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Hair color
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Makeup
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Facial details
To remain lore-friendly, restrictions could still apply to:
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Ethnicity
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Religion
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Gender
This would greatly improve immersion and RP customization without affecting progression balance.
Armor & Visual Customization
Hide Helmet Option
Add a “Hide Helmet” toggle in the interface.
Many helmets visually clash with character customization and armor aesthetics. A cosmetic hide option would improve player expression while preserving stats.
Crafting UI Improvements
Advanced Crafting Filters
Add better filters to armor and weapon benches.
Examples:
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Armor type
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Equipment slot
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Weapon category
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Attribute bonuses
Example:
- Heavy Armor + Gloves + Strength Bonus
Additional options:
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Combine filters
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Show only craftable items
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Search for bonus/effect. Ex. “vigor”
The current crafting UI becomes difficult to navigate with the large amount of gear and DLC items.
Tavern & Faction Improvements
More Tavern Keeper Variants
Add tavern keepers from additional factions and cultures, such as:
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Darfari
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Nordheimer
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Cimmerian
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Black Hand
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Relic Hunters
This would make taverns feel more immersive and culturally connected to the world.
Faction-Based Tavern Goods
Allow tavern keepers to sell faction-themed food and drinks depending on their origin.
Examples:
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Cimmerian Banquet
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Darfari Soup
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Stygian Spiced Meals
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Nordheimer Mead
A rotation system on some items offered would be a good addition. This would give tavern NPCs more gameplay identity and strengthen immersion.
Server & Singleplayer Settings
Avatar & Religion Preservation Settings
Add optional server settings to preserve religious progress after avatar summoning.
Suggested options:
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Keep priests after avatar summon
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Keep altar tier after avatar summon
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Alternative cost of materials
In PvE and Singleplayer, avatars are often used for RP purposes rather than destruction, making the current punishment feel unnecessary for some servers.
Preserve Guild & Buildings After Character Recreation
Add a server option allowing players to recreate their character while keeping:
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Clan membership
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Ownership permissions
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Buildings and structures
This would be especially useful for long-term save files.
Warpaint Rework
Rework the Warpaint System
Warpaints currently require significant setup for purely temporary cosmetic effects.
The system has enormous potential and could become a meaningful progression and identity feature.
Gameplay Bonuses for Warpaints
Add optional stat or combat bonuses tied to warpaints.
Examples:
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Strength bonuses
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Agility bonuses
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Follower bonuses
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Weapon specialization bonuses
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Spears
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Bows
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Axes
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Daggers
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This would allow players to further specialize their character fantasy and combat identity.
Tiered & Epic Warpaints
Introduce higher-tier warpaints with stronger bonuses and rarer ingredients.
Examples:
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Basic Warpaint
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Advanced Warpaint
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Epic Warpaint
Higher tiers could require rare alchemical materials, dungeon resources, or faction recipes.
Warpaint Transmog Slot
Add a cosmetic-only warpaint appearance slot.
This would allow players to:
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Keep a preferred visual style
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Use different functional warpaints without losing appearance customization
Warpaint Color Customization
Allow warpaints to interact with dyes.
Players could:
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Change paint colors
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Use the same pattern with different palettes
Faction Warpaints & NPC Reactions
Bonus effect for faction-themed warpaints, such as:
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Darfari
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Black Hand
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Dogs of the Desert
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Relic Hunters
While wearing a faction warpaint:
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NPCs from that faction become temporarily neutral
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Aggression resumes if the player attacks or performs hostile actions
This would create new stealth, infiltration, RP, and strategic gameplay opportunities similar to how Sepermeru guards currently react to aggression.
The Unnamed City Map Room Functionality
Functional Map Room Travel in the Unnamed City
Make the Map Room located in the Unnamed City fully functional.
Players should be able to use it to travel directly to already-attuned obelisks, just like a normal player-built Map Room.
This would:
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Reward exploration and obelisk attunement
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Give the Unnamed City more practical importance
The location already visually suggests this functionality, making it feel like a natural addition to the game world.
Thrall & Pet System Improvements
New Thrall Type: Beastmaster
Introduce a new specialized thrall role focused on pets and animal management.
Functions:
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Increased crafting speed in Animal Pens
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Grants access to exclusive Beastmaster recipes
This would expand the animal companion system and give pets a progression layer closer to human thralls.
Beastmaster Recipes & Pet Progression
Add ‘special food’ created by Beastmaster for pets.
These enhancements would function similarly to equipment for animal followers, providing permanent bonuses until replaced by another enhancement.
Examples:
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Increased damage
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Increased armor
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Increased HP
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Increased carrying capacity (more slots)
Since pets cannot equip armor or weapons like human thralls, this system would create a meaningful progression path without requiring additional equipment systems or visual armor models for animal followers.
The bonuses would be purely statistical, allowing pets to become stronger and more specialized while keeping their existing visual appearance and creature models unchanged.
Domestic Pets
Allow players to tame cub animals as non-combat pets.
Features:
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Roam around bases
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Decorative settlement companions
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Can later be placed into an Animal Pen to grow into combat variants
This would make animal taming feel more complete and add more life to settlements.
Capturable Pets in NPC Camps
Add caged animals to NPC camps similarly to rescued thralls.
Examples:
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Animals Cubs
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Adult pets
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Greater variants
Freeing them would reward the player with an animal follower, creating more variety in exploration rewards.
Improve Thrall Selling Cage & Add Animal Selling Post Functionality
Allow Taskmasters and Beastmasters to be assigned to:
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Thrall Selling Cages
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Animal Selling Posts
Over time, these stations could generate purchasable thralls or pets similarly to tavern recruitment systems.
This would give these stations meaningful functionality in Singleplayer gameplay rather than existing primarily for multiplayer trading.
Thrall Interaction Improvements
Duel System for Thralls & Pets
Add a duel/challenge option for player followers.
Possible uses:
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Testing follower and player strength
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Arena fights
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Training areas
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Friendly competitions
This would create an enjoyable non-lethal gameplay activity and add more interaction with followers.
Patrol/Routine Toggle for Thralls
Add an optional patrol behavior for fighter and archer thralls.
Instead of remaining stationary, they could use settlement systems
This would make settlements feel more dynamic and visually active.
Return Followers to Stations
Allow converted thralls, pets, and horses to be placed back into their original stations
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Wheel of Pain
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Animal Pen
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Stable
Or create a new management station like Barracks.
This would create a better way to store, organize, and manage followers without needing to keep all of them physically deployed in bases.
Emotes for Thralls
Allow thralls to use emotes and idle animations. (Yes, you’ve seen this feedback/request this thousands of times)
This would greatly improve settlement atmosphere and make followers feel more alive and reactive.
Final Considerations
I’m very happy to see Conan Exiles continuing to receive updates, improvements, and attention after all these years.
Despite its flaws, it remains one of the most unique and engaging survival games available, and these suggestions come from someone who genuinely enjoys the game and wants to see its systems continue to evolve and expand.
Thank you to the team for continuing to support the game and the community.