# Quantify stat or other difference between 2- and 3-pip items?

**URL:** <https://forums.funcom.com/t/quantify-stat-or-other-difference-between-2-and-3-pip-items/31568>\
**Category:** General Discussion\
**Created:** [August 12, 2018, 3:09pm UTC](https://forums.funcom.com/t/quantify-stat-or-other-difference-between-2-and-3-pip-items/31568 "2018-08-12T15:09:44Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![coeurl14](https://avatars.discourse-cdn.com/v4/letter/c/f0a364/32.png) [@coeurl14](https://forums.funcom.com/u/coeurl14)\
**Post date:** [August 12, 2018, 3:09pm UTC](https://forums.funcom.com/t/quantify-stat-or-other-difference-between-2-and-3-pip-items/31568/1 "2018-08-12T15:09:44Z")

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Can anyone put into numbers the difference between a two- and a three-pip exceptional item – talisman, weapon, glyph, whatever – in terms of its gameplay value, and say whether and how this changes with increasing item power, or not?

Thanks!

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**Author:** ![Lorenard](https://avatars.discourse-cdn.com/v4/letter/l/a587f6/32.png) [@Lorenard](https://forums.funcom.com/u/Lorenard)\
**Post date:** [August 12, 2018, 3:19pm UTC](https://forums.funcom.com/t/quantify-stat-or-other-difference-between-2-and-3-pip-items/31568/2 "2018-08-12T15:19:07Z")

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> **[Secret World Legends Gear Scaling.ods](https://docs.google.com/spreadsheets/d/1nqer4ssQsT2ef0uVtGZyOAw3dD3sLZCrJ-4g8wpwcLQ/edit#gid=1880357628)**
>
> Sheet1
> 
> Level, 50, Created by DumbOx
> Head Talisman, Faded, Luminous, Radiant
> Standard Level 1, 42, 47, 53
> Standard Level 20, 232, 263, 293
> Superior Level 1, 293, 329, 366
> Superior Level 25, 584, 657, 730
> Epic Level 1, 677, 762, 847
> Epic Level...

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**Author:** ![coeurl14](https://avatars.discourse-cdn.com/v4/letter/c/f0a364/32.png) [@coeurl14](https://forums.funcom.com/u/coeurl14)\
**Post date:** [August 12, 2018, 4:36pm UTC](https://forums.funcom.com/t/quantify-stat-or-other-difference-between-2-and-3-pip-items/31568/3 "2018-08-12T16:36:11Z")

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PHenomenally useful, Thanks!

While I’m at it is there a similar conversion between ordinary and exceptional items, also scaled by level perhaps?

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**Author:** ![Aeryl](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/aeryl/32/129897_2.png) [@Aeryl](https://forums.funcom.com/u/Aeryl)\
**Post date:** [August 12, 2018, 4:52pm UTC](https://forums.funcom.com/t/quantify-stat-or-other-difference-between-2-and-3-pip-items/31568/4 "2018-08-12T16:52:13Z")

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Extraordinary talismans have the exact same stats as regular ones, they just have an extra effect. The strength of the effect scales with combat power.

The only exception to this are cache items, which start out with a lower power rating but catch up to their dropped counterparts at max purple.

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**Author:** ![newbieshoes](https://avatars.discourse-cdn.com/v4/letter/n/4da419/32.png) [@newbieshoes](https://forums.funcom.com/u/newbieshoes)\
**Post date:** [August 12, 2018, 11:46pm UTC](https://forums.funcom.com/t/quantify-stat-or-other-difference-between-2-and-3-pip-items/31568/5 "2018-08-12T23:46:24Z")

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> [@Aeryl](#):
>
> The only exception to this are cache items, which start out with a lower power rating but catch up to their dropped counterparts at max purple.

This is because cache items (anima touched weapons for example) are purples you can equip before 50.
