Question about Cross Server Travel

I don’t know about that. Siptah 2.2 has brimstone/blackice/star metal way better distributed over the map. Not to mention Gold, which on Siptah will start to have a meaning. As for stone and other simple stuff, i noticed no difference.

Let them Build, Servers are empty anyways.

My point is and will always be(i am only refering to PvP servers):

  • Who ever wants to just break the game for Others, trying to abuse the transfer system only to cause harm…nothing stops them from doing it without the Server transfer. The game for those kind of players is just to easy.

  • Now…if early game would have been more consistent and you would need more then 3-5 hours to reach end game( star metal, epic Medium armor, horse, cat,bombs), then maybe a naked transfer would have been the best way to do it.

  • I do not know myself how i would like to have this transfer system implemented, but sincerely i do not see a reason why they could not allow a non encumbered player to carry his armor/weapon/food/elixirs/kits even work benches(which require some not so easy to get materials and damn long to craft) over to the NEW map.

  • So you all want to travel naked…then start farming for hours to get a Base set up,craft and place all the benches, then craft your gear and so on…then you can start to explore the NEW stuff…

  • Why can’t i just have my hard worked gear on me and skip the dull killing of wolfs/hyenas and other rats? Why cannot i not have my weapon/shield and bow,in order to be able to defend myself against the players that are already are on the Server?

Seriously…

@CodeMage i quote what i Had to reply to you, sorry for using your reply to rant a bit.

So much this.

I really don’t get why people who play this game for thousands of hours care so much for server transfer if it’s only gonna save you 5 hours of levelling.

I don’t care at all about server transfer if it doesn’t let me play fully on a EL and a IoS server.

But I also don’t want people roam from server to server with 2000 bombs and just hide their loot on some dead server…

So either pair a EL and a IoS server so your character can only transfer between those two (and make it similar to maproom or something), or make server transfer have a looong cooldown. (2 weeks or more)

Well, because Roleplayers have a habbit of becoming attached to “their” char - and want to roleplay, not grind :slight_smile:

The grind for gear, thralls, base mats etc is way bigger than the grind for lvl 60.

And you can just create the exact same character on every server anyway.

I have not taken it personal but i feel like i have to reply to it :stuck_out_tongue:

I care only because i see this Server transfer not only for EL and Siptah, but for Future NEW maps and maybe Next time they do not drastically loose Vision.

I personally dislike the changes coming to 2.3 to Siptah, personally, it gave me something to do that was Different then on EL. Thank god at least they found a better use for the convergence trap, i know one for sure, ill be emptying my purge bar on cooldown.

And one more thing that i have to add here and i hope it won’t appear as a Affront:

  • Many of you here on the forums are just simple, you are not opened to NEW things, you are scared of NEW things and revoke them so rapidly…you just want more and more of the old. The devs FOCUS should have been on more serious issues, “cough” “cough” “consoles”, and not offering you more of the same for easy cash…Easily pleased i Think is the correct Term.

Siptah has a more even distribution of nodes, but very few of what I call power-farming spots. On Siptah, almost any resource you want to harvest is always going to be relatively close to you, but not very dense. Exiled Lands, in turn, have several locations where resource nodes are very dense:

  • Shattered Springs, for brimstone
  • Godsclaw Passage, for iron
  • the area around the Tower of Bats, for iron
  • Temple of Frost, for black ice
  • Hanuman’s Grotto, for crystal
  • Oasis of Nekhet, for wood
  • the landslide inside the Scorpion Den, for stone
  • Volcano, for stone

If nobody built on top of those locations, you’ll be able to farm resources much faster. Not to mention that the tools are superior in Exiled Lands. For starters, you can craft obsidian tools, if you want to. But you don’t really have to, because getting Black Blood tools is not horribly hard. And getting the recipe for the oils is pretty easy, too.

Meanwhile on Siptah, you’re pretty much stuck with star metal tools unless you have the crazy luck to get the Black Blood tools to drop from the bat boss in New Luxur. I don’t know if you can currently get the recipe for oils on Siptah, but it’ll be definitely be obtainable in 2.3, except that it will be locked behind yet another slot machine. Also, fragments on Siptah are going to be even scarcer than they are now.

The one thing I found easier to obtain on Siptah than in Exiled Lands is star metal. The meteor drop area is way larger on Exiled Lands, whereas on Siptah it’s pretty much within the rendering range of the Tower (or not too far out of that range).

I’m guessing that’s why we have different points of view. I’m viewing things from the PVE(-C) side, where it’s not too uncommon to start a character on a server, run around for an hour or so, and realize that it’s chock full of massive builds :wink:

Searching for a good PVE(-C) server is a balancing act in itself. If it’s too empty, it’s probably because its population is extremely low, so you’ll be basically playing single-player. If it’s too full, it’ll probably be suffering from lag spikes, both on the server and the client.

I agree with that. But I’m not talking about those people. Griefers, trolls, and cheaters are people who try to ruin other people’s fun on purpose. The people I’m more worried about are those that I call “bad neighbors”. They’re the people who build without thinking about how it’s going to affect other people. Some of them do it because they’re still new and don’t know all the ins and outs of building in Conan Exiles. But some of them do it because they just don’t care.

And yeah, they’ll do it on Siptah with or without the inventory transfer. But the inventory transfer will make it even easier, and you’ll see a lot more people complaining about massive builds on Siptah than you can see right now.

Personally, it’s not that I want to travel naked. I’m fine with either. It’s just that inventory transfer, if they implement it, will have different consequences.

It’s not the 5 hours of levelling. It’s the grind for the recipes.

You want the Midnight Alchemist? In Exiled Lands, you can run to an NPC and get it. On Siptah, you’ll be able to get it from a fragment-powered slot machine.

You want the Specialist Cooking or Specialist Brewing? In Exiled Lands, you can discover it in the world. On Siptah, you need to get it from a slot machine.

You want the Grandmaster Weaponsmith or Armorsmith? In Exiled Lands, you have to beat a dungeon. On Siptah, you need to get it from a slot machine.

You want any religion other than the one you selected when you created your character? In Exiled Lands, you go talk to an NPC, or beat a dungeon. On Siptah, you need to get it from a slot machine.

I could go on, but there’s no sense beating a dead horse…

2 Likes

Off topic, are you talking about the Harpy boss at the very top?

1 Like

True and not true.

True - you can never ever have enough stone(pvp servers)

Not true - gear and thralls, better said thralls and gear.

Why thralls and gear? Well, because up until 2.3 you were needing t4 Alchemist for easy oil. Why waste time on building so many fish traps, gather so many insects, or build a Compost farm? When, at lvl 30 you can Build the 4 slot wheel and fill it up with useless t3 fighters, wild surges thralls and not the t3 swirling Chaos surge (which could be taken in consideration). After 8 hours you farm the maelstrom with them(you only need them at lvl 10), you might need 2 maelstrom in Order to get the 20 greater essences(crap thralls eh), in 10 hours you are ready for ur First surge…free thralls. Gear comes from the First Alchemist you would have got, i can guarantee on a high to very high spawn Rate in the central surge.

Now with 2.3 that is not possible anymore, but i can pick up the essences from chests…most likely i can just run pass the entire Camp fighters and loot the chests. Cool, eh? How about that for a end game Progress? :stuck_out_tongue:

It is just more of the old, nothing else. I am really trying hard to hold myself back and understand what Made them remove the raid mechanic. I am aware that this had to be Made in Order to Build inside the Storm, but giving out free essences is a huge mistake…and i am afraid that Follower Cap wont help.

1 Like

Yep, that’s where it’s at. But the drop rate was ludicrously low the last time I checked.

Maybe it’s just me, but that boss is unkillable now. If you try to use a shield to block its ranged attack it completely depletes your stamina and most of your health.

Maybe with a full vitality build in epic heavy with tons of stamina and a very strong poke-thrall it’s possible, but I just assumed it was bugged and moved on.

I would never even bother trying to farm it.

1 Like

@CodeMage

The only true thing is…recipes. i like both ways of Getting them, both EL and 2.3 Siptah.

I have a question for you and maybe Others too? When did you played Siptah Last time? Please do not say 2.3 testlive.

1 Like

Testlive? Because live Servers is a 2 minute fight, without a thrall is Tricks, you need the Splinter bow and kite it around.

Edit: sorry for the edit…brain farts sometimes.

Testlive about a month ago. It’s possible they saw my report and fixed it. I’ve been playing other games since then so haven’t bothered to check.

I can do every other boss I’ve attempted on siptah with the (not good) build I had when I made the video.

Whatever’s happening there was affecting all harpies with that feather attack, not just that 3 skull.

I don’t know what it’s like right now, because I haven’t been playing lately. The way I usually got the job done was to bring my best or second-best sabre and let the boss aggro it. Then, I would stack bleeds on the boss with my daggers. When the bleeds made it aggro me, I would play hide and seek with it until it aggroed the sabre again. Rinse and repeat until the boss is dead, or you make a mistake and die :wink:

But no, it’s not exactly a very farmable boss. And not because it’s hard to kill, but mostly because of the loot tables. It has (or had, when I played) several separate loot tables, only one of which has a chance of dropping black blood tools. Most of the time, if I recall correctly, you would just get a fragment of power, or something like that. The rest of the time, I got stuff like Throwing Chakram. I never got it to drop any of the Black Blood tools and, after a while, I just stopped trying.

Not in my case. I stopped playing in February and I’m probably not going back until the server travel is implemented. And if I do go back before that, it’ll be to Exiled Lands. I had high hopes for Siptah, but they confirmed that the recipe drops are not a placeholder mechanic, they’re designed like that on purpose. So until I can circumvent that, I have zero interest in that map.

Just here to confirm that oils is indeed a drop at Siptah. But ofc rng jesus needs to shine on you to get that drop.

2 Likes

I must be incredibly lucky. I did each of the vaults once on testlive and got oils and master fittings.

If they have any semblance of common sense players without the Isle of Siptah DLC won’t be able to play in any server that allows travelling between both maps.

1 Like

Can’t wait for all the duping exploits because of this “cross server travel”

1 Like

You have no clue about what you Talk about.

1 Like

They are still the same, not been fixed or reworked.

You can Dodge those attacks by hidding behind those pillars. I do like the fight.

@CodeMage black blood Tools are a grind, but with a bit of Luck you get them easily. The thing is, the difference between Star metal Tools with weapon oil and black blood is not there, both give same amount while harvesting.