Question(s) about the new progression changes

So in the list of changes that came with Isle of Siptah, you guys talked about progression changes coming to PvE/PvP servers, as seen below.

We have decided to normalize progression on all game modes. These changes not only come with a number change in server settings. Journey steps will now give less experience while kills and resource gathering events will give more than previously.

What does this mean in practical effects? Progression for PVE and PVE-C servers (and those running on default values) will see XP and resource gathering roughly doubled to what the previous default values were, while official PVP servers, who will now run these values as well, will progress at roughly half the speed than with the previous values.

Did you guys touch “Harvest Amount Mulitplier”, if so, what do you set it to so it’s x3?

The harvest multiplier is a server setting that comes on top of the base rate. I think they definitely changed these base rates. I also think its a sensitive topic on which they won’t risk to enter the discussion :slight_smile:
I myself got to lvl 50 after maybe 10h of game… just killing a bunch of things and minimal farming.
My mate says that he got enormous amount of xp by farming high end resources (brimstone, gold,…)
All I say is: if I’m level 50 and I see my xp bar jump a bit every time I kill a croc, things have really changed

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