It’s not about it being more detailed, it’s how the images that are applied to it are optimized.

Imagine taking a picture frame that is 10x8" and cramming a 40x32" picture inside. In the digital world this is possible because depending on the application you’re using you can manipulate the visual size. Except if you don’t go through the process properly, that 40x32" image is still the same, there have been no changes to the resolution or cropping. So now imagine applying this to a black ice foundation. The skins you see on any building piece are images crafted by artists and must go through an optimization process as well.

The concern is that this has not been done at all or properly. My secondary concern is it causing lag to players, especially on more vulnerable systems like PS and on official servers where lag is a huge concern. On official PVP in particular, because black ice is such a bountiful and easy to come by resource that is leagues faster than it’s hardened brick equivalent, there are many bases in black ice. So they’re all (possibly) causing lag issues for players.

@CodeMage did point out this which is a consideration as well:

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