Yesterday I put together a raid team of almost 30 ppl (5 teams) for the Reaper, all 220s (-1 lvl 200…). Next to us was a regular team of 6 (possibly 5) people. They ended up getting the lootrights. Some ppl say “maybe it’s T1/KT that counts only” but even then our T1/KT was better: 3 or 4 NTs etc… and I don’t believe KT/T1 is even a thing.
So here is my theory that needs confirmation, let’s assume that it’s true.
Raid/team/individual damage is stored in a 32 bits integer and the Reaper has more than 4.2b hp (4 294 967 296 exactly). Let’s say he has 5b hp.
What ended up happening is our raid team did more than 4.2b hp and the 32 integer counter cycled over from 0. Let’s say the other team did 0.5b damage and we did 4.5b. Our counter ends up at 0.3b damage and the other team at 0.5b and they end up getting the lootrights.
Is that correct? I’d like confirmation from a AO dev, if that’s possible.
Possible fix if my theory is correct:
- Store damage in a 64 bits integer (possibly tedious).
- Bring Reaper’s hp down to 4.2b hp (ez).
EDIT: 4b hp seems way too much, so what happened?