I take it all back.
After a break for a few hours I went back into the game.
I was making my usual iron node run and was just initiating combat with a rock nose when the game AND MY SYSTEM went into ANOTHER HARD FREEZE.
AGAIN, I had to shut the power off and reboot my system.
After the troubleshooting I’ve done I thought this issue MIGHT have been resolved, but I was wrong.
The issue persists.
I don’t know what else to do right now and I’m am exceedingly frustrated.
Here is what I do know when the issue happens:
The game engine seems to lose track of my location on the map.
When this happens the issue causes a game lock up and it also locks up my system. When I go back into the game, I find myself at a location long before I get to my destination AS IF I was never there.
I said it before and I’ll say it again, YOU HAVE A DATA BASE MANAGEMENT PROBLEM.
@Fastoro, I am using Windows 7 Professional on this PC. (NOT Windows 10).
UPDATE:
As I suspected, I am at a location long before I reach my destination.
I find myself somewhere along the rising pathway that’s west of Sinner’s Refuge.
My Greater hyena (named Groucho) is not with me. (Trust me, my hyena WAS WITH ME when this lockup occurred). I am certain my hyena will be sitting right were it was standing guard before I commanded it to follow me as I left my camp.
Thinking back, this reminds me of a similar issue a lot of players were experiencing during EA …
Their clients would suddenly and unexpectedly crash. When they (including myself) got back into the game, we would find ourselves somewhere else further beyond where the crash occured. Sometimes with very unpleasant results such as having run off a cliff or clearly over to the other side of a ravine finding ourselves miraculously unscathed. or finding ourselves in the middle of a hostile camp and getting our ■■■■■ butchered with nothing we can do except die.
Do you see the pattern here?
The game engine lost track of our location back then. It happened then, it’s happening again but this time the programmer got smart … they instructed the game engine to send us back to a previous location before the crash/lockup occurred.
Clever damned programming patch.
BUT YOU DIDN’T FIX THE ISSUE.
This ■■■■■■ me off.