I do not think a T4 crafter should always be spawned, but the 1/100 chance seems a bit much.
I have been trying to get crafters to spawn at the Galleon, so I set up an outpost there, and a greater wheel of pain. Fighters of course are always available because they are always spawned. A keep getting a lot of archers, however. I really don’t need more archers to spawn. The crafters seem to never spawn. I kill everything, dump off my loot, at the outpost, then go back and do it again. Over and over and over, and I am disappointed to see not one single armorer, smelter, taskmaster, etc…
I should correct this. A single Blacksmith did spawn in an area I did not expect. I was not able to save it from the sword of Crom that my follower has. So this brings me to another aspect of this. Actually two more aspects.
First, my follower cannot use a truncheon and a weapon. He is a follower, thus he should follow my lead. I should be able to direct him in some way, to either kill, or knock out NPCs.
And once an NPC is unconscious, I should not have to “fight” it to kill it. It seems really off that I have to keep striking and striking an unconscious NPC as if I were fighting it, if I want to kill it. I do understand that an execution style kill may be too violent in the eyes of the Devs, but a throat cut is not necessary in order to achieve the same goal.
So some suggestions are:
Slightly increase the spawn rate for T4 crafters. Not excessively so, but when you kill the NPCs at a location over and over and over, something should spawn. I don’t want to have to go 3 years before I see a specific crafter I am looking for.
Make knocked out NPCs disappear, just as if they were killed, thus creating an opportunity for a higher level to spawn in its place. Or…
Allow us to kill an unconscious NPC in one or two hits. It shouldn’t take a dozen hits to kill an unconscious NPC.
Add a function where the more that YOU specifically kill NPCs, the chance that you cause a T4 crafter to spawn, increases. When one does increase, that multiplier resets. This would be invisible to you. This allows you to set goals to actually go after specific crafters, and see more rewards for your efforts.