Taemien
2
I actually think it should be dialed up a bit.
Its current implementation is to provide a direction for players who don’t have thousands of hours in the game. But I think they could take it a step further and use the journey system to replace leveling entirely.
So instead of grinding mobs or foundations to get to 60, there isn’t levels at all. Instead you learn all knowledges normally gained from knowledge points via the journey system. Attribute points are also gained in this fashion.
Knowledges would be gained from exploration, crafting milestones, and even speaking to specific NPCs. While attributes are gained from progressively harder feats of strength. Some are gained from easy and even somewhat trivial encounters, but some of the last few points will require completing some of the dungeons and even some world bosses.
This would ensure that a strong character is actually the result of an experienced player who has an incentive and a guideline to follow while progressing their character.
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