The main feature of the game is the battle with the players / NPC. However, the game does not have much motivation and reasons to fight the players / NPC.
The player will fight with the NPC until a certain point. When the player has all the necessary thrall, he will stop fighting. Because it will be boring. I hope that this problem will be solved by purge.
The game needs to add something, reasons, so that players will fight in pvp. On some pvp servers, players did not fight. Why? Because there is no reason to fight. The player can quickly assemble the necessary resources, to arm and build a base. Fight fun at the beginning. If the player has no reason, he will not fight.
I would suggest adding a function from religion that adds a buff / debuff, depending on the player’s sacrifices to his god. If the player brings a sacrifice, then he gains a buff. If the player does not bring the victim within the time, he gets a debuff. If you add magic, it will allow players to cast spells. It is necessary to add for pvp things for the sacrifice of the gods, depending on religion.
Buffs and Debuffs:
- Crom = + 1 Strength / - 1% weapon damage (buff if the player is fighting)
- Mithra = +1 vitality / - 1% amount of health
- Yog = +1 grit / - 1% amount of stamina
- Imir = +1 agility / - % protect of armor
- Set = +1 accuracy / - % bow damage
The buff is temporary (5-10 minutes) and can increase to 10 lvl. The debuff is permanent and increases to 10 if the player does not start fighting.
Also can come up with other buffs from religion. The player can choose one buff.
This is just a suggestion. Maybe you have better ideas. Maybe you are satisfied with the game and do not want to change anything. The purpose of the topic is to find an idea for players to be interested in fighting and being in the game.