In my recent games, mostly referring to single player and official server, I noticed a few things that the game info says isn’t supposed to happen.
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Drop on death sim play, kiss all your goods goodbye. As many as 1 in three deaths results in situations not that involving other players even where you lose everything because getting things off your previous body is impossible. This is due to either: the body vanishing; you can’t get to it to interact; goaltending enemies; or the map icon is inaccurate.
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Neighbors CAN and WILL build over your land claim and destroy your builds even if you are active and online every day or claimed land in that area first. It’s happened to me on official server so I know it can and does. Funcom nor the server management doesn’t seem to care. I’ve contacted them about it and nada.
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Servers you play in can disappear for days. This makes the whole decay thing impractical if the servers are so unreliable you never know when it if you can be on.
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Enemies can teleport through walls. Not sure if this lag glitch related but nonetheless the impossible happens.
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Things you store, have on avatar, or build can vanish. Mostly I’ve seen builds do this as if the game has no impractical placement detection from which you won’t be able to place builds or they auto return if you try. Whether they aren’t workable locations is irrelevant if you have no indicator it is before an attempt. It has happened on occasion with stored or on person items. I can’t really say how or when since I’m not sure what went wrong.
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Oversized builds. I don’t know how limited building is but some I’ve seen are so massive, they take up entire regions, like the valley in devils spirit. A build I saw had wall encompassing the entire region from Riversend to the Breach and chaos mouth to storm watch. I’d or should there be limits and If so, then what ? I broke Ntg this up in part for number 7.
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Constructions that interferes with game. I have seen some builds that while not strictly very large block access to critical game and quest areas like crossing the mountainous ridge if the aqueduct just north of the desert. Some just build over the wrong spots that the destroy important resource locations. I’m not one to gripe about little things but in at least one server I play on, it is getting ridiculous at the sizes, numbers, and resource destroying impediments bout by irresponsible players. It hurts the experience of other players for the reasons I mentioned. Should there be any limits to how many; how large,;how big an area; or what key locations are nullified?
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Lastly, given how unreliable and unstable some servers or game experiences are, I can’t help wonder how easy it is to lose items, builds, levels, and entire games, Is it healthy for an mmo to give that impression?