My understanding was the t3s as well, but either way, the point still stands - supposedly weaker wild types currently have way more armor than they should, which throws off the idea that stronger thralls should only die if it’s their ‘master’s fault’.

Singleplayer. High end machine barely ticking over (though apparently the game (possibly for engine reasons) only runs on a single thread, so most of the machine’s capabilities are probably not being used anyway. Half the time a follower won’t even follow me, let alone actually fight. Though, oddly, the ones placed on guard do seem to fight back, at least so long as I’m within about 5m of them - more distance than that and they become less consistent in whether they bother to react even when hit.