I’m not doing purges ‘out of principle’ - I did a single low level purge to complete a journey step, and was surprised by how quickly the thrall took damage. Tried to use that as an example to explain to you that thralls that aren’t fighting back take damage a hell of a lot faster than you seem to think.

I’m not getting ‘desperate’ to take thralls out - I was not even particularly concerned about the issue, which is why I was not explaining anything at length, just providing answers to your ever changing reasons for arguing against people in this thread.

At no point have I argued anything about what the fix should be - I have not asked for armor or HP upgrades, simply stated what the current situation is for many players, since you claim not to be experiencing the same issues.

Thralls currently don’t work well in my experience, which is why I don’t bother bringing them with me 90% of the time. I happened to have some thralls over at the purge base so used them and was surprised by just how quickly they took damage from a few hits by a trash mob.

Nice strawman - nobody in this thread or anywhere else is asking for that. But since you have so kindly misrepresented my position yet again, I’ll clarify what I would like to see - I would like to see thralls have their AI fixed (as I have argued many times in many threads). I’d also like to see thralls have their HP increased slightly because I have very little faith in Funcom’s ability to fix their AI properly or permanently. I don’t give a flying f**k about their damage output, I just want followers that are reasonably capable of keeping themselves alive for more than a few seconds at a time.

Nice under the table ‘git gud’ there. I’m currently soloing endgame content without a thrall, because followers don’t work reliably, but thanks for more assumptions. It has nothing to do with ‘preferred playstyle’ and everything to do with yet another aspect of the game being broken to the point that it might as well not exist for many players. (You yourself have just suggested people shouldn’t use thralls - so that element might as well not exist). So, followers gone, UI broken - what’s next, stop the player from being able to engage in combat (no wait, that was chapter 3), I guess it’ll be building that’s removed next then, ffs.

Let’s breakdown what your actual contributions to this conversation have been -

you began by telling a player who had already stated that they were using cimmerians, votaries and relic hunters that they should get rid of them and go get cimmerians, votaries and relic hunters - I pointed out that you seemed to have missed that point

you promptly shifted to blaming the player because ‘wild thralls are the same as tamed thralls’ - I pointed out that the current known bugs make that untrue

you doubled down on the idea that it’s the players fault because they must be leaving the thrall to fight alone too long - I explained that when thralls aren’t fighting back, it takes far less time than you seem to expect (since you seem to be unable to extrapolate, I’ll fill in for you - a fully equipped and levelled berserker takes 1/3 of his health in under 10 seconds from two trash mobs, with one of them only there for around 5 seconds - that means trash mobs doing around 1/9 of his hp in 5 secs each. Call it 10%. Cimmerians deal significantly more damage - say 3 times - and at the mounds there are many places where it is not possible to aggro fewer than 4 at a time. Incite ‘perk’ doesn’t work properly, so despite having it switched off at all times, 2 out of any given 4 enemies will do everything they can to ignore me and go for the follower. Because Cimmerians now have many times the armor they should have, no player can kill them quickly - so it will inevitably devolve into fighting 2 of them while the other 2 go for the thrall. If the thrall doesn’t fight back, in 5 seconds it will have taken appoximately 60% of its HP. 5 seconds is considerably shorter than the time it will currently take to kill 2 cimmerians. And if it takes 10, then the thrall is dead.) (But, since you seem to keep missing this point - I am not taking thralls with me, I am explaining the maths of the situation to you since you aren’t experiencing it.)

you ignored the explanation of how much faster thralls take damage when they don’t fight back, and went straight to ‘then don’t use them’.

So which is it? Should people replace their Cimmerians, Votaries and Relic Hunters with Cimmerians, Votaries and Relic Hunters? Or should they not use thralls?

Whatever your answer, I really can’t be bothered with discussing things with you any longer. You used to be someone I had respect for and considered worth my time to argue alongside or against as the issue warranted. But these past couple of months have changed both those statements. Best of luck for the future, but I’m done conversing with you.

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