I’ve been reading people’s posts about their takes on how to handle this problem. Which ever direction our Devs take is up to them, but the root cause of thralls being this powerful is ultimately bosses imo.
Right now, bosses are just huge health pools. That’s it. Sure, there are unique attacks but they aren’t enough. We need bosses that involve other mechanics to make a fight interesting. The current purpose thralls mainly serve is to tank & dps bosses. We watch & support them.
I’d encourage the Devs to look to other games for inspiration, specifically titles like Dark Souls as the combat has a bunch of similarities.
Something else I suggest is boss health scaling like in dark souls based off player/Thrall numbers present.
Some stuff to get us started;
- An arena could have hazards we need to lure bosses into, making them stunned and take extra damage briefly.
- A boss could fight normally for a time, then lead up into a very dangerous combo for players. When evaded it gives a clear window of attack.
- Bosses could have a mechanic were they actually hurt themselves
- Bosses could buff themselves, summoning a horde of petty minions to distract us. If we attack them we stop them buffing/healing
Bosses need to be more mechanic based rather than just Tanks. Thralls can then be more on par with player strength. These changes need to happen at the same time as well.