Remove floor value of Event Log Proximity Setting & Show Container Labels

In one of the recent patches, the minimum value for the Proximity slider got changed from 1 to 10.

Unfortunately, with many placeables still randomly decaying, including wheels of pain, temples, carpets, tables, well, crates, and chests, the Event Log was the best way of being able to track down placeables that had become bugged and were flagging themselves for expiration. While a proximity setting of 10 is adequate for tracking down large structures in danger of decay, for smaller items like crates and chests, it’s far from adequate.

For instance, the storage room in one of my bases contains at least a dozen large crates and nearly 30 large chests within a room approximately 3 foundations wide and 6 or 7 foundations long. With a Proximity setting of 1, I used to be able to narrow-down my search for a bugged chest to 2 or 3 potential culprits. Now however, it’s impossible because no matter where I am in or near the room it flags that there’s a chest bugged somewhere. So instead of being able to pick-up and redeploy a few chests in the span of a minute or so, it’s now a laborious process of replacing every single container in the room and resorting all the inventory.

Now if for some reason the proximity limit was changed to reduce server strain, I can appreciate that. However, if that’s the case, then something that would reduce repeated Event Log searches even further is if the log entries showed what the player named/labeled a given container. In this way, if I saw “Large Chest (Glowing Stuff) is abandoned…” I’d know to go replace the box I labeled “Glowing Stuff” instead of having to do all of them.

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