They simply copied the vault system from Siptah. Just that you do not only have to run the vaults/dungeons first to open up that chests, you need to kill the world bosses in order to do so.

To gate legendary chests behind dungeons is another lame attempt to stop people from abusing the bosses. But in the end not much will change, because its absolutely not hard to kill most bosses in this game. Its just more time consuming now. Its once more more benefical for them as people will spend more time playing because it takes them longer to farm those items then it is a fix for the abuse.

Have put 140hrs in Remnant II since its release and I play on second highest difficulty. We die at least 3 to 5 times before we manage to kill one boss. One wrong dogde or heal too late and you are toast. Every boss is a challenge without getting boring in 10 seconds. You need to find out their weekspots. You have to hit them there or else you won´t deal much damage. They are even able to call in other mobs and bosses. This are bosses I personally see as bosses, not what we got in Conan Exiles.

I am sorry to say this, but I am tired of all that lazy attempts of Funcom to fix stuff that is broken without real fixing.

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