Those you mentioned also have POIs, which are necessary for a journey step. Perhaps those are “worth” more than rocks, trees, and plants.
What I’m getting from your explanation, however, is that building an “almost unraidable” base is not possible without breaking the rules. As someone who doesn’t play on PVP servers, I don’t have a horse in this particular race, but have you considered that maybe being unable to build “almost unraidable” bases is something Funcom might not see as a problem? Indeed, something they might consider a positive change?
Which is why I said “my view is”, rather than “fact is”.
Yeah, and I’ve said – on numerous occasions and across many different threads – that this is a big problem that Funcom should fix. I would go so far as to implement a change in the game code so that when you create a character on an official server, you get a message pointing you to the TOS and saying clearly that you should read the rules if you don’t want to get banned.
Another thing Funcom is handling badly is the discoverability of the clarifications they provide. There have been numerous examples of Funcom staff saying something of critical importance deep in some forum thread and never even making an announcement post about it.
I’m talking about seriously important stuff, like when they decided to reclassify the fence foundation stacking as an exploit. People were getting banned for that left and right, and the only indication that Funcom suddenly changed their mind and decided it was an exploit was buried 100+ posts deep in an obscure forum thread that never even got pinned.
And to make all of this worse, Funcom is also not providing enough feedback when people request information about a ban, via Zendesk. I’ve seen numerous complaints from people who requested info and either never got any answer, or their request was auto-closed due to age, or they received a canned reply along the lines of “unfortunately we cannot share the details of our investigation”.
That’s incredibly counterproductive. If people don’t get enough feedback on which rules they broke, and how they broke them, they won’t be able to learn how to stop breaking those rules, and they’ll just keep getting banned. That’s really not okay at all.
And none of what I wrote above is something I just came up with here – I’ve been saying that for a while. But hey, I guess it’s easy to assume that the guy who told you that maybe you should realize you broke a rule is someone who always takes Funcom’s side in everything
Yeah, just because you keep repeating that, doesn’t make it true.
First of all, the rules say “such as dungeons, obelisks, resources, and other areas”. The words “such as” indicate a non-exhaustive list of examples. I can see from your video that you don’t speak English, and I don’t speak Portuguese, so the closest I can come is Spanish: “bloqueo del contenido del juego, tal como calabozos, obeliscos, recursos, y otras áreas del juego”.
Second, the whole reason they included “and other areas of the game” is precisely because they knew that someone would inevitably find a way to block something they shouldn’t and then complain that “it’s not in the rules”.
If I had a dollar for every time someone accused me of being a Funcom employee in disguise, I wouldn’t be rich, but I could probably get a free beer once a month