Resource re-allocation

OK I am looking at the server break down and it’s seems opposite to what the intent is. The majority of servers are PVP and it goes down from there. The PVP servers are hit or miss with activity and the PVP crews move in like locusts to slow servers to battle royale there. Meanwhile the PVE/PVE-C have fewer servers but more large builds which makes gameplay hard as the server lags. How about this. Fewer PVP servers (and then let the battling commence…the fights and raids will regulate the servers and everyone knows what they are getting into as 40 people crash in and blow stuff up) and increase PVE/PVE-c servers so that there are more options to stretch out and not lag the system. Thoughts?