I will be completely honest. I came back to the game in January after a few month hiatus due to RL stuff. And it was rough. I got my tail handed to me on content that I used to breeze through. Couple this with the server I was playing on using the Age of Calamitous mod adding in some hard creatures, and it made life quite difficult.
But what was giving me issues was that I didn’t understand what exactly had changed. So I had to learn to adapt. Instead of dodging attacks, I was using the dodge to cancel combos on me, and was using sprint to avoid many attacks by a variety of sources. It wasn’t perfect, but I was getting better.
I saw a random post somewhere, either on reddit, youtube (maybe even a comment), or on here. I don’t remember where. But it said something about Agility affecting dodges. So I decided to research further.
I found that Agility lets you recover from dodge faster and that 20 Agility was the sweet spot before diminishing returns kicked in. Well 20 Agility gives extra fall distance, so I was like, why the hell not? Put 20 points in…
And holy crap the world changed. 20 Agility basically makes dodge like it was with medium armor before the change. Not quite, but close. Now it was useful and I was back to where I was before that change.
Dodge is different now, it takes attributes, it takes new tricks and stunts to do things. But in my opinion its better now. There’s more thought to it. Its not so reactionary now. I think about dodging before doing it. I dodge to set up another set of actions.
Whereas before, if you miss with an attack, dodge. If something doesn’t feel right, dodge. Don’t know what to do? Dodge. If your opponent dodges, you dodge too. Now if you dodge at the wrong time or in the wrong direction, you can get caught in a flurry. You have to really consider when its appropriate to do. And now it’s usable with heavy armor as well.
I currently use a set of light armor for a archery/magic build (need AoC mod for magic). And I do quite well. I have to becareful pretty much with dragons (breath attack occasionally downs me if it catches me just right), or with a scourge rhino/mammoth charge which can multihit for 200dmg a hit). But outside of that, I don’t really have any issues with any bosses, except its hardest boss which has like a dozen hard hitting adds. Pretty much group content there. Or use alot of thralls.
I don’t know if I would use light armor with a melee build unless I stacked a ton of Agility. But that is only because I don’t play with primarily vanilla content, but stuff that can hit for 400-900 base damage or higher in some cases. The highest hitting vanilla content hits for a fraction of that, so light armor in unmodded gameplay is still very likely viable.