Revert patch March 25 2025

ROFL!!! You might want to read your OP!

Here, let me show it to you again because I’m sure feign innocence.

So in your very first two words you are … you guessed it… hurling insults!!!

Then you proceed to provide literally ZERO evidence to support your claims, followed up with some of the most horrific spelling imaginable and finished up with more insult hurling.

And the only “solution” you have ever attempted to provide up to this point is “force dozens of bugs onto everyone else because I’m a literal manchild who can’t handle when things change”.

Yeah, there obviously was no point in having a conversation with someone who has absolutely no concern with any other person who plays the game. Which is the point I made. REPEATEDLY. And which flew the fvck over your head. REPEATEDLY.

You could not care one iota about having a conversation, you want only what YOU want regardless of who else is negatively effected.

When you write things like “Plez”, and “I cri”, there clearly isn’t very much there to belittle.

But that’s totally different! You see, no one will “believe” the trolling parts or take them seriously, so whatever is left is “signaling”. Surely we can all see how that’s different :zany_face:

Oh, honey, no. I don’t have to try belittling your intelligence at all. You do that so much better than I ever could. :laughing:

But this whole “look, Ma, I trolled and people are ‘raging’ at me” thing? That really is cute. We’re all proud of you :smiley:

there is no more hyper armor on strength weapons anymore that used to be used in the old stamina style, now we strength people have been reverted back to old values but never got the hyper armor back on our swings :frowning: this was needed to get past fast low stamina weapon that had stagger effects, i woner if they remmer it was remove?

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Bringing back hyper armor might balance it out a little, but slight damage nerfs to agility weapons would be better solution. They just deal equal if not more damage than strength weapons(except daggers because they got damage nerf) while being faster and at such low stamina cost.

Happy to oblige! After all, there are no downsides to this. I mean, I get to derail a troll’s topic while he just keeps making a bigger fool of himself for my amusement Eventually, people will either get bored and the thread will get auto-closed due to inactivity, or the thread will become toxic enough for the moderators to close it. :smiley:

So feel free to keep trying to troll me and to make me leave your topic. Every time you do that instead of doing the right thing, you just get another post from me that has nothing to do with what you’re so desperate to get people to talk about :stuck_out_tongue_winking_eye:

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FSP is ignoring this thread…

@Anu the frustrating part about games that are both PvP and PvE is that they are nearly impossible to balance due to the different playstyles and desired outcomes.

Funcom has made it very clear they rarely play on official servers, let alone PvP servers, so they will never understand how badly they can mess up a balance.

Ive said lots before, you need 2 completely different rules, stats and damages for PvP and PvE in order to come close to what balance could be. Sadly, that will never happen. Ive seen a game long ago die because they continually spent their time and money changing things over and over and over again and not focusing on content.

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@Nemisis There is no point in balancing combat around PvE because bosses and mini bosses are just damage sponges that you just beat up for few minutes. Also you can beat 90% of NPCs with ease with just stone daggers. Completeing PvE goes very fast.

After that the only thing you have left in this game is PvP, building and roleplay.
I think they should be balancing combat around people who has sunk hundreds of hours into it and know it better than developers.

Good doggies. Keep barking for me and bumping this topic to the top :face_blowing_a_kiss:

Gladly! The more visible it is and the more flags you get for your insults and your trolling, the sooner it will get closed :grin:

You argument is clearly for equalization, not variety. The variety is already there, but your post implies you don’t want that.

I agree, and thats why I think you cant balance games properly that are both PvP and PvE. Fixing one side breaks the other. Then they waste time fixing whats broken only to break more things. Its a never ending cycle.

Dark Souls franchise is heavily oriented towards PvE and rich storytelling and it is pretty balanced for PvP. Developers keep adding small nerfs and buffs to weapons, actually listening to community. I think it can be done.
Conan combat is inspired by Dark Souls.

How is there variety when everyone is forced to run the same build, the same 2 weapons as it gives overwhelming advantage?

i wonder why it is so hard for some to understand what is obvious.

I mean,when there is two branchs for output damage of a weapons : agi & str. and when one of the perk in one of those branch that is not related to weapons output damage give a speed movement bonus that is needed also for the other branch to be able to compete in pvp. Which mean that for pvp, any str weapons users need to invest 15 points in agility too… with a result to put him in great disavantage.

seem to be total commun sense and for me content is always more important than form., even if i agree the title of the thread is not good, the content talking in detail of the problem of balance beetwen strengh & agi is more than true and detailled. and yes actually the only viable build on pvp are agi build with weapons such as daggers, bow, katana and punching daggers and claws.

katana is the king of battle with bow and the qlock is a shame for this game.

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The condition of people chasing the “meta” will always be common, but not everyone has the same level of SKILL. The existing variety allows for a variety of different levels of skill with various weapons and conditions. Even in Dark Souls people chase the “meta”. Meta is not skill or talent and no amount of buffing or nerfing will change that. Skill always matters regardless of the game, meta, or other weapons. I see a lot of people desiring nerfs or buffs but I never see people talking about skill development or training. Skill is required to be truly good or adept with doing anything of interest or value.

This not about meta, i don’t think you are a player playing on pvp server against human, or if you do, you don’t play to this game for long time for sure. because honestly their will be no need to argue and explain if you was playing against human players. now yeah if we talk about pve all is fine, npc don’t have to invest 15 point in agi to get mvt speed.

what is good with this update is that it allow again to use all weapons with full combo, but still the balance problem introduced by revamp perk system some time ago is still here, and talking about this problem is not searching for a meta, but a more balanced gameplay..

I have 6,600+ hours in the game playing on 2 private PVP servers as a sorcerer with 60 points of corruption and I use a PlayStation 5. Skill always matters no matter what weapons you use or the conditions.

so that surprising and you never met someone with a katana while you was playing str build ?

by the way i have over 17k hours by now only playing pvp since early access

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Player skill is not something that any weapon, buff, or nerf will help you with. Greater skill always helps.

nah that not skill, there is a huge difference beetwen a good player with agi build, and a good player with str build, problem is created mainly by perks as they are. but also some overpowered weapons.

but i can for sure agree that you need to be very good player to only dare to use str build, and yes skill matters.

but still reality is that 99% of experienced players on pvp server offcials only use agi build, wihich do not create a lot of diversity :=)

Noted.

by the way what is your feedback on stamina regen for corrupted perk after the update ? i used for long time on one server a toon in corrupted stat but have not tried since the update is it a problem with the new stam regen rate ?