I’m more than aware. In fact I’m one of the few that suggested it a few months ago.


This is an excerpt in a conversation about roll dodging. The concerns at the time was at 0.1 values, roll dodging was too frequent. Exacerbated by Rolling Thrust.

My solution was to introduce a bit of risk to overly dodging (you dodge 6x in a row, you pretty much die to a pressing opponent). It would also make disengagement harder (get into a fight, you need to finish it, or be really good at running away).

In testing, they went with a compromise, with values being 1.0 and 2.0. There was some pushback against the 2 seconds, so it was made 1 second instead. Prior to Age of Sorcery (aka before any changes since Siptah) it was around 1.5 and 3.0 though the settings didn’t exist and those values were pretty much hard coded.