Keeping it simple is probably good game design. The fewer bells and whistles, the fewer chances of something going wrong.
I would’ve preferred a “first aid” solution over a rallying cry, because it would make more sense, immersion-wise. Revival via encouragement feels more like anime (“Get up, Lloyd! I believe in you!”) than a grim-and-gritty survival game. That said, resurrection (as in, actually bringing a dead person back to life) would be against the Hyborian Age lore.
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