Rifts (Purge Alternative for Island of Siptah)

As you play on the Island, regardless if your logged in or not, a bar will increase, it will increase faster the larger your base is, and the more eldritch horrors and vault dungeon monsters you’ve slain recently.

When it hits its maximum, it will spawn a mini Maelstrom called a Rift over your base, spawning various weaker, but still strong, eldritch horrors and various vault monsters from nearby vaults to assault your base.

The Rifts difficulty will be based on the size of the base, which the current difficulty will show on your bar. Any base structure can be selected though, so like purges if you have many bases or bridges, you may end up having to defend them.

Majority of Enemies will spawn outside your base, but there can be Deviants that spawn on top of your roofs or ceilings.

But, the reward is, sometimes crafting thralls rank 2-3 can spawn in the Rift as well, and they are hostile to the Eldritch creatures. Will you be able to save them and knock them out before they are torn apart?

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So instead of walls, we build multiple-layered roofs to withstand the monsters dropping on our base?

And if we build in a cave, what then?

Same purge rules, they spawn inside your base. So have interior thralls for defense. But ideally, the person didn’t purely build inside the cave and left some foundations outside.

Oh, so we should build “arenas” with thick walls to trap the spawns that drop into the center of our base and then just line up our thralls to slaughter the victims before they can even move. Free loot.

Donut-bases for the win!

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I like the idea, what Alex told during devstream is that he wants more dynamic content, so why not rifts that always spawn away from playermade structures and are not set to target any specific player, just roam and siege what they find

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Must admit, this one doesn’t appeal to me - not having a purge is an element I like with the Siptah set up. I can understand why people might want something like that, but I’ve had enough of tower defense. I’d rather be able to build in (relative) peace - it’s always easy to go find a fight in Conan, I don’t feel a need to have it come to me as well :wink:

That said, provided a system like this came with it’s own separate controls, so could be switched off by those that don’t want it, it could be ok. Of course, there’s also the argument that some people would prefer to keep the Siptah experience different from the Exiled Lands, and anything that brings back a version of the purge would certainly blur that division. Settings might provide some answer to that, but it would also depend on things like server availability.

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Hey Raught19,

I have moved this thread to the Isle of Siptah subforum, as it provides feedback on the Isle of Siptah DLC. The thread will be seen regardless.

I like the idea of a Purge Surge, but I really don’t like this particular proposal.

First, I don’t like them falling into my base. But that’s easier to solve: have the surge spawn the way a purge would, i.e. outside the base.

Second, I don’t like the meter getting filled when I’m offline. It’s okay if it doesn’t decrease while offline, but don’t make it increase either.

Third, I don’t like the crafters being hostile to the eldritch creatures. I still haven’t caught up with the Isle of Siptah lore, so I don’t know what’s the story behind the Maelstrom or the surge NPCs, but regardless of the lore, I really don’t want to have to fight the critters, and the NPCs, and have to protect the NPCs from the critters.

Second, I don’t like the meter getting filled when I’m offline. It’s okay if it doesn’t decrease while offline, but don’t make it increase either.

Third, I don’t like the crafters being hostile to the eldritch creatures. I still haven’t caught up with the Isle of Siptah lore, so I don’t know what’s the story behind the Maelstrom or the surge NPCs, but regardless of the lore, I really don’t want to have to fight the critters, and the NPCs, and have to protect the NPCs from the critters.

  1. The Rift bar getting filled while your offline just means that its continuously growing whether you like it or not. This helps issues with skyway spam, or Wall spam, Which has become a pretty big issue on siptah servers. Its still an issue on Exiled Servers, but I’d like to see it solved in SIptah. People login, refresh all their buildings and log out. Leaving all that spam to never decay for months or years and the purge as it is now, never comes after them. Siptah should be a map with more Dynamic Action occuring.

  2. Thats a valid point, maybe only that the Horrors are hostile to the thrall, not necessarily Thralls hostile to You. That way you don’t have to fight off the thrall, just grab it before its killed.

Yes, I know. It also requires me to schedule my private life around a freaking game that I’m playing to relax. So no, thanks :wink:

See, the thing is… The Eldrich horrors aren’t physical beings that can exist outside the duration or range of the storm.

The thralls that fall from the sky are not constrained to the essence of the maelstrom. They’re actual physical beings. Why are they falling from the sky? Who knows… I don’t know the lore either.

But the storm creatures disappear even if you’re fighting them when the storm switches off. They turn into a purple outline and then just fade out. Quickly. That means they can’t actually drop on top of your base because they require the vicinity of the tower, specifically because they cannot exist outside the range of the maelstrom.

They are some sort of phantasms, like the ones Valera was fighting in the first Conan movie. Meaning, not of a physical realm but they can exist on ours in set circumstances. Sorcery! The creatures from the vaults are probably not from a different dimension. I haven’t seen any like them spawn in the storms. So I guess they could walk out in numbers.

Why do you want them to fall from the sky though? It’s really annoying when purges spawn inside your base. It’s just chaos with fps drops. I liked the old purges, where they actually walked to your base instead of teleporting in.

The falling from the sky is how they behave in the Maelstrom so I was trying to keep it consistent. and unique from normal purges. Also it causes less issues with people building on sides of cliffs and having purges spawn inside their base.

It could have majority of them spawn outside the base, but some few will get unlucky and teleport on your roof. I’ll update that.

As far as Lore Standpoint, I’m pretty sure the Giant Tentacles of Nyarlathotep decide where the Maelstrom is and isn’t.

lol really what is up with all these purge comments , the new map has no purge and who wants those broken things in a new map with a new thing, its called the Surge, try it , fear it, enjoy the newness.

Well the surge isn’t anything to Fear, unless you mean the Maelstrom, which yeah I like the Maelstrom a lot. But the Maelstrom is more a Build as fast as you can, and hope it lasts the night sort of gameplay.

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