I can agree that the agent system isn’t really ideal the way it is. I -did- buy the booster packs out of curiosity… except now I have all the “Blue” agents…so the incentive to buy the booster packs is way low to me. I would just be vendoring everything for hex coins in the hopes of getting to 200… which might give me the one purple I have. If I could give my duplicate agents to friends or even to MYSELF ON MY ALTS, it’d be worth buying a pack now and then, but as it stands, there’s too much reason to think all I’ll get is duplicates. It’s like how even if I had most of the stuff, I’d risk buying the party bags in TSW because hey, at least I’d get some coins and I’d give everyone else something too, even if I didn’t get something. But not being able to send agents to my alts (and I have three, so I’d love to be able to… but I really want Amir on my main and if one of my alts got Amir from me buying the packs, I’d be SO BITTER so I won’t risk packs on them) or not even being able to give a friend the excess gear… bleh. It diminishes the desire to buy packs… thus Funcom has stopped getting money from me again. Either duplicate agents need to be worth more hex coins from the pack since you can do NOTHING with them, or ideally, we could at least transfer them to a friend in game even if we couldn’t AH Them- the best case scenario would be being able to unlock them on an alt if you get a duplicate. But right now… there’s just no incentive to give Funcom more money and that seems counter-intuitive. Of course, I’m all for there being very slow or steady ways to gain hex coins in the game so people would feel less frustrated if spending them didn’t yield a good result. A mix of this sort of system would make me more willing to occasionally hand over money again just for a booster pack when I have spare change… but KNOWING the chances of me getting anything good is extremely low and knowing the hex coin amount I’d probably get… bleh.