I loved that spears got nerfed. With target lock on, and that’s what you have on officials, they are low skill weapons, @HEREX .

Now, more seriously.
I don’t mind dying. One shot, 3 shot, x shots. Doesn’t matter. That’s the nature of the beast on pvp. Eventually you will die. Period. Increasing ttk won’t change that.
That’s not my point.
My point and the beef with the 5 seconds penalty is how you die. Basically, you are dead 5 seconds before it actually happens and that hurts gameplay. That’s the reason. You can be a master wiggler. It doesn’t matter. You run out of stamina with such a penalty against a half assed fighter who knows what he is doing and you’re dead.

Now, this is a big problem when you face more than one opponent. When it is one on one, your opponent will be close to the end of his bar, so you can apply some measures to counter the delay. He will have to be careful not to run out of stam either, so there are some degrees of freedom that might make you overturn the situation, unless the guy is good. Then you are dead. But assuming he isn’t that good, as most pvpers aren’t, you still have a chance if you know how to move. But the problem is when a fresh fighter joins the fray. You have absolutely no chance then. The unwanted aspect of this is that force in numbers will be even more relevant than it already is.
My best mark was killing three players alone, while underequiped compared to them. They weren’t top players, obviously. :smile: Just because someone plays pvp it doesn’t mean they can fight. Most fight like crap. So, if you know your stuff, you can win even if you are outnumbered, but with a 5 secs penalty on stam drainage your chances get really low. Even against weak players.
That’s my beef.

RT could have been reworked. Instead, it was ruined. That’s also my beef. We got stuck with the marginal bonus while losing a lvl 20 perk.