Agree with OP. It is excessively bright, and detracts from the lore/vibe around sorcery being dark and foul.
As with other posters, I think less light and color would be a better solution. The sacrificial stone model has nice detail and I believe the features would be far less washed out with less light.
Ok well here a good suggestion , add a UI slot for dye item and let us color it that way , and just copy the code you have for lights and then put it on this … would be a quick fix.
I agree. This whole sorcery thing is a dark art right? And the stone for it and the rest of the sorcery placables should be a little darker, not too much though so that it will have some versatility with all the building styles. Sometimes the artistry in the game blows me away. Other times, meh. Depends on who got tasked with the design I guess.