I have been wondering about this for a long time. How does things scale in this game? After doing simple observations, I have noticed that race and gender does not change the scale enough to count.
Since I am doing this testing alone, I took a series pictures on Xbox One:
This is the tallest character height.
This is the shortest character height.
Based on these observations:
If the door frame is about 6 foot 8 inches (as if in real life), the character height max is about 6 foot 5 inches.
My hypothesis is that the max height is 6ft 5in, and the scale change in the character creation is in 1 inch increments.
Anyone have other ways to find scale that does not rely on objects that the characters hold, since these items are scaled to the player holding them.
Bonus points for someone that has already found this answer.
After some brainstorming and figuring out how I can find the heights of player characters, I found an app that calculates measurements of things in pictures.
The assumption that need to be in place to ensure these measurements are to real world scale, is a real world doorway is 6ft 8in tall. (I was informed that the measurements of a foundation is 256cm squared, so all following measurements using the doorframe will be now reflective of 256cm wall measurement.) So the reference point in these pictures are the doorways of the building pieces. Be aware that Yamatai doorway is slightly shorter than vanilla.
The measurements have been estimated base on the standing height by these pieces.
Just when you thought this thread could end, I have found the measurements of the “endowment” scale just for fun.
At 0% it is approximately 1"
At 100% it is approximately 5"
Average tick difference is .2"
Anything else that you may or not be curious about scale? Let me know.